M:tG card similarity search
3W · Enchantment
When Porcine Portent enters the battlefield, conjure a card of your choice from the Three Pigs spellbook onto the battlefield. Boars you control get +1/+1.
| Name | Mana | Type | Text |
|---|---|---|---|
| Grim Draugr | 2B | Snow Creature — Zombie Berserker | {1}{S}: Grim Draugr gets +1/+0 and gains menace until end of turn. (It can't be blocked except by two or more creatures. {S} can be paid with one mana from a snow source.) 3/2 |
| Explorer's Scope | 1 | Artifact — Equipment | Whenever equipped creature attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) |
| The Goose Mother | XGU | Legendary Creature — Bird Hydra | Flying The Goose Mother enters the battlefield with X +1/+1 counters on it. When The Goose Mother enters the battlefield, create half X Food tokens, rounded up. Whenever The Goose Mother attacks, you may sacrifice a Food. If you do, draw a card. 2/2 |
| Obscura Polymorphist | 1WU | Creature — Cephalid Wizard | When Obscura Polymorphist enters the battlefield, exile up to one target creature. Its controller seeks a creature card. 2/2 |
| Rhystic Shield | 1W | Instant | Creatures you control get +0/+1 until end of turn. They get an additional +0/+2 until end of turn unless any player pays {2}. |
| Hunt the Hunter | G | Sorcery | Target green creature you control gets +2/+2 until end of turn. It fights target green creature an opponent controls. |
| Essence of the Wild | 3GGG | Creature — Avatar | Creatures you control enter the battlefield as a copy of Essence of the Wild. 6/6 |
| Tiana, Angelic Mechanic | 1RW | Legendary Creature — Angel Artificer | Flying When Tiana, Angelic Mechanic or another legendary creature you control crews a Vehicle, that Vehicle perpetually gets +1/+0. 3/2 |
| Rimewall Protector | 1UU | Creature — Giant Wizard | Ward {1} When Rimewall Protector enters the battlefield, each other Giant or Wizard you control and each Giant or Wizard card in your hand perpetually gains ward {1}. 3/4 |
| Oath of Jace | 2U | Legendary Enchantment | When Oath of Jace enters the battlefield, draw three cards, then discard two cards. At the beginning of your upkeep, scry X, where X is the number of planeswalkers you control. |