M:tG card similarity search
2U · Sorcery
Exchange control of target land you control and target land an opponent controls. (This effect lasts indefinitely.)
| Name | Mana | Type | Text |
|---|---|---|---|
| Lassoed by the Law | 3W | Enchantment | When Lassoed by the Law enters the battlefield, exile target nonland permanent an opponent controls until Lassoed by the Law leaves the battlefield. When Lassoed by the Law enters the battlefield, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." |
| Titania, Nature's Force | 4GG | Legendary Creature — Elemental | You may play Forests from your graveyard. Whenever a Forest enters the battlefield under your control, create a 5/3 green Elemental creature token. Whenever an Elemental you control dies, you may mill three cards. 6/6 |
| Simic Guildmage | G/UG/U | Creature — Elf Wizard | ({G/U} can be paid with either {G} or {U}.) {1}{G}: Move a +1/+1 counter from target creature onto another target creature with the same controller. {1}{U}: Attach target Aura attached to a permanent to another permanent with the same controller. 2/2 |
| Debt to the Kami | 2B | Instant | Choose one — • Target opponent exiles a creature they control. • Target opponent exiles an enchantment they control. |
| Archfiend of the Dross | 2BB | Creature — Phyrexian Demon | Flying Archfiend of the Dross enters the battlefield with four oil counters on it. At the beginning of your upkeep, remove an oil counter from Archfiend of the Dross. Then if it has no oil counters on it, you lose the game. Whenever a creature an opponent controls dies, its controller loses 2 life. 6/6 |
| Celestial Regulator | 1WU | Creature — Angel Advisor | Flying When Celestial Regulator enters the battlefield, choose target creature you don't control and tap it. If you control a creature with a counter on it, the chosen creature doesn't untap during its controller's next untap step. 2/3 |
| Lofty Denial | 1U | Instant | Counter target spell unless its controller pays {1}. If you control a creature with flying, counter that spell unless its controller pays {4} instead. |
| Misfortune | 1BRG | Sorcery | An opponent chooses one — • You put a +1/+1 counter on each creature you control and gain 4 life. • You put a -1/-1 counter on each creature that player controls and Misfortune deals 4 damage to that player. |
| Guerrilla Tactics | 1R | Instant | Guerrilla Tactics deals 2 damage to any target. When a spell or ability an opponent controls causes you to discard Guerrilla Tactics, Guerrilla Tactics deals 4 damage to any target. |
| Bloodbat Summoner | Creature — Vampire Wizard | Flying At the beginning of combat on your turn, up to one target Blood token you control becomes a 2/2 black Bat creature with flying and haste in addition to its other types. 3/3 |