M:tG card similarity search
6WW · Sorcery
Assist (Another player can pay up to {6} of this spell's cost.) Exile all nonland permanents.
| Name | Mana | Type | Text |
|---|---|---|---|
| Aether Channeler | 2U | Creature — Human Wizard | When Aether Channeler enters the battlefield, choose one — • Create a 1/1 white Bird creature token with flying. • Return another target nonland permanent to its owner's hand. • Draw a card. 2/1 |
| Crowd of Cinders | 3B | Creature — Elemental | Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Crowd of Cinders's power and toughness are each equal to the number of black permanents you control. */* |
| Mayhem Devil | 1BR | Creature — Devil | Whenever a player sacrifices a permanent, Mayhem Devil deals 1 damage to any target. 3/3 |
| Angelic Purge | 2W | Sorcery | As an additional cost to cast this spell, sacrifice a permanent. Exile target artifact, creature, or enchantment. |
| Angel of Finality | 3W | Creature — Angel | Flying When Angel of Finality enters the battlefield, exile target player's graveyard. 3/4 |
| Brutal Cathar | 2W | Creature — Human Soldier Werewolf | When this creature enters the battlefield or transforms into Brutal Cathar, exile target creature an opponent controls until this creature leaves the battlefield. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) 2/2 |
| Memory Theft | 2B | Sorcery | Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. You may put a card that has an Adventure that player owns from exile into that player's graveyard. |
| Urborg Emissary | 2B | Creature — Human Wizard | Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.) When Urborg Emissary enters the battlefield, if it was kicked, return target permanent to its owner's hand. 3/1 |
| Savior of Ollenbock | 1WW | Creature — Human Soldier | Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.) Whenever Savior of Ollenbock trains, exile up to one other target creature from the battlefield or creature card from a graveyard. When Savior of Ollenbock leaves the battlefield, put the exiled cards onto the battlefield under their owners' control. 1/2 |
| Ominous Cemetery | Land | {T}: Add {C}. {5}, {T}, Exile Ominous Cemetery: Target creature's owner shuffles it into their library. |