M:tG card similarity search
4GGG · Creature — Wurm
Hexproof (This creature can't be the target of spells or abilities your opponents control.) 8/8
| Name | Mana | Type | Text |
|---|---|---|---|
| Sigiled Starfish | 1U | Creature — Starfish | {T}: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) 0/3 |
| Territorial Gorger | 3R | Creature — Gremlin | Trample Whenever you get one or more {E} (energy counters), Territorial Gorger gets +2/+2 until end of turn. 2/2 |
| The Sea Devils | 2G | Enchantment — Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Create a 2/2 green Alien Salamander creature token with islandwalk. (It can't be blocked as long as defending player controls an Island.) III — Until end of turn, whenever a Salamander deals combat damage to a player, it deals that much damage to target creature that player controls. |
| Thresher Beast | 3GG | Creature — Beast | Whenever Thresher Beast becomes blocked, defending player sacrifices a land. 4/4 |
| Gray Harbor Merfolk | 1U | Creature — Merfolk Rogue | Gray Harbor Merfolk can't be blocked. Gray Harbor Merfolk gets +2/+0 as long as you control a commander that's a creature or planeswalker. 0/3 |
| Spectacular Showdown | 1R | Sorcery | Put a double strike counter on target creature, then goad each creature that had a double strike counter put on it this way. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.) Overload {4}{R}{R}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.") |
| Cavern Lampad | 3B | Enchantment Creature — Nymph | Bestow {5}{B} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) Enchanted creature gets +2/+2 and has intimidate. 2/2 |
| Sudden Spoiling | 1BB | Instant | Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Until end of turn, creatures target player controls lose all abilities and have base power and toughness 0/2. |
| Aerial Maneuver | 1W | Instant | Target creature gets +1/+1 and gains flying and first strike until end of turn. |
| Daring Leap | 1WU | Instant | Target creature gets +1/+1 and gains flying and first strike until end of turn. |