Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Planewide Disaster

· Phenomenon

When you encounter Planewide Disaster, destroy all creatures. (Then planeswalk away from this phenomenon.)

Similar cards

Color identity:
NameManaTypeText
Sphinx's Herald UArtifact Creature — Vedalken Wizard {2}{U}, {T}, Sacrifice a white creature, a blue creature, and a black creature: Search your library for a card named Sphinx Sovereign, put it onto the battlefield, then shuffle. 1/1
Teacher's Pet 1WCreature — Cat Bird Scientist {2}{W}, Sacrifice Teacher's Pet: Search your library for a card with augment, combine it with target host you control, then shuffle. 2/1
Aethertide Whale 4UUCreature — Whale Flying When Aethertide Whale enters the battlefield, you get {E}{E}{E}{E}{E}{E} (six energy counters). Pay {E}{E}{E}{E}: Return Aethertide Whale to its owner's hand. 6/4
Knight of Dawn's Light 1WCreature — Human Knight First strike If you would gain life, you gain that much life plus 1 instead. {1}{W}: Knight of Dawn's Light gets +1/+1 until end of turn. 2/2
Grappling Hook 4Artifact — Equipment Equipped creature has double strike. Whenever equipped creature attacks, you may have target creature block it this turn if able. Equip {4}
Stratus Walk 1UEnchantment — Aura Enchant creature When Stratus Walk enters the battlefield, draw a card. Enchanted creature has flying. (It can't be blocked except by creatures with flying or reach.) Enchanted creature can block only creatures with flying.
Crypt Lurker 3BCreature — Horror When Crypt Lurker enters the battlefield, you may sacrifice a creature or discard a creature card. If you do, draw a card. 3/4
Mistway Spy UCreature — Merfolk Detective Flying Disguise {1}{U} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) When Mistway Spy is turned face up, until end of turn, whenever a creature you control deals combat damage to a player, investigate. 1/1
Hightide Hermit 4UCreature — Crab Defender When Hightide Hermit enters the battlefield, you get {E}{E}{E}{E} (four energy counters). Pay {E}{E}: Hightide Hermit can attack this turn as though it didn't have defender. 4/4
Giant Crab 4UCreature — Crab {U}: Giant Crab gains shroud until end of turn. (It can't be the target of spells or abilities.) 3/3
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