M:tG card similarity search
· Phenomenon
When you encounter Planewide Disaster, destroy all creatures. (Then planeswalk away from this phenomenon.)
| Name | Mana | Type | Text |
|---|---|---|---|
| Silverwing Squadron | 5W | Creature — Human Knight | Flying, vigilance Silverwing Squadron's power and toughness are each equal to the number of creatures you control. Whenever Silverwing Squadron attacks, create a number of 2/2 white Knight creature tokens with vigilance equal to the number of opponents you have. */* |
| Gray Merchant of Asphodel | 3BB | Creature — Zombie | When Gray Merchant of Asphodel enters the battlefield, each opponent loses X life, where X is your devotion to black. You gain life equal to the life lost this way. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.) 2/4 |
| Component Pouch | 3 | Artifact | {T}, Remove a component counter from Component Pouch: Add two mana of different colors. {T}: Roll a d20. 1—9 | Put a component counter on Component Pouch. 10—20 | Put two component counters on Component Pouch. |
| Amphin Mutineer | 3U | Creature — Salamander Pirate | When Amphin Mutineer enters the battlefield, exile up to one target non-Salamander creature. That creature's controller creates a 4/3 blue Salamander Warrior creature token. Encore {4}{U}{U} ({4}{U}{U}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.) 3/3 |
| Veteran's Voice | R | Enchantment — Aura | Enchant creature you control Tap enchanted creature: Target creature other than the creature tapped this way gets +2/+1 until end of turn. Activate only if enchanted creature is untapped. |
| Bloodpyre Elemental | 4R | Creature — Elemental | Sacrifice Bloodpyre Elemental: It deals 4 damage to target creature. Activate only as a sorcery. 4/1 |
| Fleshbag Marauder | 2B | Creature — Zombie Warrior | When Fleshbag Marauder enters the battlefield, each player sacrifices a creature. 3/1 |
| Darksteel Colossus | 11 | Artifact Creature — Golem | Trample, indestructible If Darksteel Colossus would be put into a graveyard from anywhere, reveal Darksteel Colossus and shuffle it into its owner's library instead. 11/11 |
| As Luck Would Have It | G | Enchantment | Hexproof Whenever you roll a die, put a number of luck counters on As Luck Would Have It equal to the result. Then if there are 100 or more luck counters on As Luck Would Have It, you win the game. (Count both rolls if you reroll a die.) |
| Norn's Seedcore | Plane — New Phyrexia | When you planeswalk to Norn's Seedcore, chaos ensues. Whenever chaos ensues, reveal cards from the top of your planar deck until you reveal a plane card. Planeswalk to it, except don't planeswalk away from any plane. Put the rest of the revealed cards on the bottom of your planar deck in any order. |