Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Planewide Disaster

· Phenomenon

When you encounter Planewide Disaster, destroy all creatures. (Then planeswalk away from this phenomenon.)

Similar cards

Color identity:
NameManaTypeText
Kami of the Tended Garden 3GCreature — Spirit At the beginning of your upkeep, sacrifice Kami of the Tended Garden unless you pay {G}. Soulshift 3 (When this creature dies, you may return target Spirit card with mana value 3 or less from your graveyard to your hand.) 4/4
Kronch Wrangler 1GCreature — Human Warrior Trample Whenever a creature with power 4 or greater enters the battlefield under your control, put a +1/+1 counter on Kronch Wrangler. 2/1
Gruul Nodorog 4GGCreature — Beast {R}: Gruul Nodorog gains menace until end of turn. (It can't be blocked except by two or more creatures.) 4/4
Skirsdag High Priest 1BCreature — Human Cleric Morbid — {T}, Tap two untapped creatures you control: Create a 5/5 black Demon creature token with flying. Activate only if a creature died this turn. 1/2
Aether Sting 3REnchantment Whenever an opponent casts a creature spell, Aether Sting deals 1 damage to that player.
Conversion 2WWEnchantment At the beginning of your upkeep, sacrifice Conversion unless you pay {W}{W}. All Mountains are Plains.
Glaciers 2WUEnchantment At the beginning of your upkeep, sacrifice Glaciers unless you pay {W}{U}. All Mountains are Plains.
Riptide Shapeshifter 3UUCreature — Shapeshifter {2}{U}{U}, Sacrifice Riptide Shapeshifter: Choose a creature type. Reveal cards from the top of your library until you reveal a creature card of that type. Put that card onto the battlefield and shuffle the rest into your library. 3/3
Fractured Sanity UUUSorcery Each opponent mills fourteen cards. Cycling {1}{U} ({1}{U}, Discard this card: Draw a card.) When you cycle Fractured Sanity, each opponent mills four cards.
Vault 75: Middle School 2WWEnchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Exile all creatures with power 4 or greater. II, III — Put a +1/+1 counter on each creature you control.
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