M:tG card similarity search
1W · Enchantment
At the beginning of your upkeep, if there are four or more creatures on the battlefield, sacrifice Planar Collapse and destroy all creatures. They can't be regenerated.
Name | Mana | Type | Text |
---|---|---|---|
Fierce Retribution | 1W | Instant | Cleave {5}{W} (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.) Destroy target [attacking] creature. |
Breakneck Rider | 1RR | Creature — Human Scout Werewolf | At the beginning of each upkeep, if no spells were cast last turn, transform Breakneck Rider. 3/3 |
Dance of Many | UU | Enchantment | When Dance of Many enters the battlefield, create a token that's a copy of target nontoken creature. When Dance of Many leaves the battlefield, exile the token. When the token leaves the battlefield, sacrifice Dance of Many. At the beginning of your upkeep, sacrifice Dance of Many unless you pay {U}{U}. |
Mondronen Shaman | 3R | Creature — Human Shaman Werewolf | At the beginning of each upkeep, if no spells were cast last turn, transform Mondronen Shaman. 3/2 |
Ulvenwald Mystics | 2GG | Creature — Human Shaman Werewolf | At the beginning of each upkeep, if no spells were cast last turn, transform Ulvenwald Mystics. 3/3 |
Yuan Shao's Infantry | 3R | Creature — Human Soldier | Whenever Yuan Shao's Infantry attacks alone, Yuan Shao's Infantry can't be blocked this combat. 2/2 |
Alchemist's Gambit | 1RR | Sorcery | Cleave {4}{U}{U}{R} (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.) Take an extra turn after this one. During that turn, damage can't be prevented. [At the beginning of that turn's end step, you lose the game.] Exile Alchemist's Gambit. |
Walk the Plank | BB | Sorcery | Destroy target non-Merfolk creature. |
Chill to the Bone | 3B | Instant | Destroy target nonsnow creature. |
Ultimate Price | 1B | Instant | Destroy target monocolored creature. |