M:tG card similarity search
1W · Enchantment
At the beginning of your upkeep, if there are four or more creatures on the battlefield, sacrifice Planar Collapse and destroy all creatures. They can't be regenerated.
| Name | Mana | Type | Text |
|---|---|---|---|
| Kaya's Wrath | WWBB | Sorcery | Destroy all creatures. You gain life equal to the number of creatures you controlled that were destroyed this way. |
| Rohgahh of Kher Keep | 2BBRR | Legendary Creature — Kobold | At the beginning of your upkeep, you may pay {R}{R}{R}. If you don't, tap Rohgahh of Kher Keep and all creatures named Kobolds of Kher Keep, then an opponent gains control of them. Creatures you control named Kobolds of Kher Keep get +2/+2. 5/5 |
| Gloomlance | 3BB | Sorcery | Destroy target creature. If that creature was green or white, its controller discards a card. |
| Mana Crypt | 0 | Artifact | At the beginning of your upkeep, flip a coin. If you lose the flip, Mana Crypt deals 3 damage to you. {T}: Add {C}{C}. |
| Choking Restraints | 2W | Enchantment — Aura | Enchant creature Enchanted creature can't attack or block. {3}{W}{W}, Sacrifice Choking Restraints: Exile enchanted creature. |
| Zealots en-Dal | 3W | Creature — Human Soldier | At the beginning of your upkeep, if all nonland permanents you control are white, you gain 1 life. 2/4 |
| Hobble | 2W | Enchantment — Aura | Enchant creature When Hobble enters the battlefield, draw a card. Enchanted creature can't attack. Enchanted creature can't block if it's black. |
| Armageddon Clock | 6 | Artifact | At the beginning of your upkeep, put a doom counter on Armageddon Clock. At the beginning of your draw step, Armageddon Clock deals damage equal to the number of doom counters on it to each player. {4}: Remove a doom counter from Armageddon Clock. Any player may activate this ability but only during any upkeep step. |
| Aether Rift | 1RG | Enchantment | At the beginning of your upkeep, discard a card at random. If you discard a creature card this way, return it from your graveyard to the battlefield unless any player pays 5 life. |
| The Toymaker's Trap | 2B | Enchantment | At the beginning of your upkeep, secretly choose a number between 1 and 5 that hasn't been chosen. If you do, an opponent guesses which number you chose, then you reveal the number you chose. If they guessed wrong, they lose life equal to the number they guessed and you draw a card. If they guessed right, sacrifice The Toymaker's Trap. |