M:tG card similarity search
2B · Creature — Phyrexian Carrier
Deathtouch As Plague Engineer enters the battlefield, choose a creature type. Creatures of the chosen type your opponents control get -1/-1. 2/2
| Name | Mana | Type | Text |
|---|---|---|---|
| Orzhov Euthanist | 2B | Creature — Human Assassin | Haunt (When this creature dies, exile it haunting target creature.) When Orzhov Euthanist enters the battlefield or the creature it haunts dies, destroy target creature that was dealt damage this turn. 2/2 |
| Arid Archway | Land — Desert | Arid Archway enters the battlefield tapped. When Arid Archway enters the battlefield, return a land you control to its owner's hand. If another Desert was returned this way, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) {T}: Add {C}{C}. | |
| Elvish Pioneer | G | Creature — Elf Druid | When Elvish Pioneer enters the battlefield, you may put a basic land card from your hand onto the battlefield tapped. 1/1 |
| Kitchen Finks | 1G/WG/W | Creature — Ouphe | When Kitchen Finks enters the battlefield, you gain 2 life. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) 3/2 |
| Gavony Ironwright | 2W | Creature — Human Soldier | Fateful hour — As long as you have 5 or less life, other creatures you control get +1/+4. 1/4 |
| Fanatic of Xenagos | 1RG | Creature — Centaur Warrior | Trample Tribute 1 (As this creature enters the battlefield, an opponent of your choice may put a +1/+1 counter on it.) When Fanatic of Xenagos enters the battlefield, if tribute wasn't paid, it gets +1/+1 and gains haste until end of turn. 3/3 |
| Haunting Imitation | 2U | Sorcery | Each player reveals the top card of their library. For each creature card revealed this way, create a token that's a copy of that card, except it's 1/1, it's a Spirit in addition to its other types, and it has flying. If no creature cards were revealed this way, return Haunting Imitation to its owner's hand. |
| Hydradoodle | XXGG | Creature — Hydra Dog | As Hydradoodle enters the battlefield, roll X six-sided dice. Hydradoodle enters the battlefield with a number of +1/+1 counters on it equal to the total of those results. Reach, trample 0/0 |
| Breakthrough | XU | Sorcery | Draw four cards, then choose X cards in your hand and discard the rest. |
| Hall of Mirrors | Artifact — Attraction | Visit — Choose target creature you control. Each other creature you control becomes a copy of that creature until end of turn, except it isn't legendary. |