Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Plague Drone

3B · Creature — Demon

Flying Rot Fly — If an opponent would gain life, that player loses that much life instead. 3/3

Similar cards

Color identity:
NameManaTypeText
Divine Presence 2WEnchantment If a source would deal 4 or more damage to a permanent or player, that source deals 3 damage to that permanent or player instead.
Stone of Erech 1Legendary Artifact If a creature an opponent controls would die, exile it instead. {2}, {T}, Sacrifice Stone of Erech: Exile target player's graveyard. Draw a card.
Dawnglow Infusion XG/WSorcery You gain X life if {G} was spent to cast this spell and X life if {W} was spent to cast this spell. (Do both if {G}{W} was spent.)
Insectile Aberration Creature — Human Insect Flying 3/2
Lotho, Corrupt Shirriff WBLegendary Creature — Halfling Rogue Whenever a player casts their second spell each turn, you lose 1 life and create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") 2/1
Knife and Death 2BBSorcery Just a second (As long as this spell is on the stack, players can't move permanents.) One at a time, throw ten cards you own from outside the game onto the playing area from a distance of at least three feet (about one meter). For each of those cards, Knife and Death deals 1 damage to each creature or planeswalker you don't control that card is touching. You gain life equal to the damage dealt this way.
Disciples of the Inferno Creature — Human Monk Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) If a noncreature source you control would deal damage to a creature, battle, or opponent, it deals that much damage plus 2 instead. 4/4
Canopy Dragon 4GGCreature — Dragon Trample {1}{G}: Canopy Dragon gains flying and loses trample until end of turn. 4/4
Undead Augur BBCreature — Zombie Wizard Whenever Undead Augur or another Zombie you control dies, you draw a card and you lose 1 life. 2/2
Blind Fury 2RRInstant All creatures lose trample until end of turn. If a creature would deal combat damage to a creature this turn, it deals double that damage to that creature instead.
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