M:tG card similarity search
3B · Creature — Demon
Flying Rot Fly — If an opponent would gain life, that player loses that much life instead. 3/3
| Name | Mana | Type | Text |
|---|---|---|---|
| Corrupt | 5B | Sorcery | Corrupt deals damage to any target equal to the number of Swamps you control. You gain life equal to the damage dealt this way. |
| Keeneye Aven | 3U | Creature — Bird Soldier | Flying Cycling {2} ({2}, Discard this card: Draw a card.) 2/3 |
| Airdrop Aeronauts | 3WW | Creature — Dwarf Scout | Flying Revolt — When Airdrop Aeronauts enters the battlefield, if a permanent you controlled left the battlefield this turn, you gain 5 life. 4/3 |
| Sever Soul | 3BB | Sorcery | Destroy target nonblack creature. It can't be regenerated. You gain life equal to its toughness. |
| Greed's Gambit | 3B | Enchantment | When Greed's Gambit enters the battlefield, you draw three cards, gain 6 life, and create three 2/1 black Bat creature tokens with flying. At the beginning of your end step, you discard a card, lose 2 life, and sacrifice a creature. When Greed's Gambit leaves the battlefield, you discard three cards, lose 6 life, and sacrifice three creatures. |
| Ghost-Lit Drifter | 2U | Creature — Spirit | Flying {2}{U}: Another target creature gains flying until end of turn. Channel — {X}{U}, Discard Ghost-Lit Drifter: X target creatures gain flying until end of turn. 2/2 |
| Flayed Nim | 3B | Creature — Skeleton | Whenever Flayed Nim deals combat damage to a creature, that creature's controller loses that much life. {2}{B}: Regenerate Flayed Nim. 2/2 |
| Embalmed Brawler | 2B | Creature — Zombie | Amplify 1 (As this creature enters the battlefield, put a +1/+1 counter on it for each Zombie card you reveal in your hand.) Whenever Embalmed Brawler attacks or blocks, you lose 1 life for each +1/+1 counter on it. 2/2 |
| Imp's Mischief | 1B | Instant | Change the target of target spell with a single target. You lose life equal to that spell's mana value. |
| Bitter Feud | 4R | Enchantment | As Bitter Feud enters the battlefield, choose two players. If a source controlled by one of the chosen players would deal damage to the other chosen player or a permanent that player controls, that source deals double that damage to that player or permanent instead. |