M:tG card similarity search
2 · Artifact
As Pithing Spyglass enters the battlefield, name a keyword ability or ability word. All cards in all zones lose that keyword ability or ability word and all text tied to that ability.
| Name | Mana | Type | Text |
|---|---|---|---|
| Slagwoods Bridge | Artifact Land | Slagwoods Bridge enters the battlefield tapped. Indestructible {T}: Add {R} or {G}. | |
| Tanglepool Bridge | Artifact Land | Tanglepool Bridge enters the battlefield tapped. Indestructible {T}: Add {G} or {U}. | |
| Thornglint Bridge | Artifact Land | Thornglint Bridge enters the battlefield tapped. Indestructible {T}: Add {G} or {W}. | |
| Fraying Omnipotence | 3BB | Sorcery | Each player loses half their life, then discards half the cards in their hand, then sacrifices half the creatures they control. Round up each time. |
| Centaur of Attention | 3GG | Creature — Centaur Performer | When Centaur of Attention enters the battlefield, roll five six-sided dice and store those results on it. At the beginning of combat on your turn, you may reroll any number of Centaur of Attention's stored results. Centaur of Attention gets +X/+X, where X is the greatest number of stored results on it of the same value. 3/3 |
| Twilight Shepherd | 3WWW | Creature — Angel | Flying, vigilance When Twilight Shepherd enters the battlefield, return to your hand all cards in your graveyard that were put there from the battlefield this turn. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) 5/5 |
| Black Market Connections | 2B | Enchantment | At the beginning of your precombat main phase, choose one or more — • Sell Contraband — Create a Treasure token. You lose 1 life. • Buy Information — Draw a card. You lose 2 life. • Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It has every creature type.) |
| Nettling Imp | 2B | Creature — Imp | {T}: Choose target non-Wall creature the active player has controlled continuously since the beginning of the turn. That creature attacks this turn if able. Destroy it at the beginning of the next end step if it didn't attack this turn. Activate only during an opponent's turn, before attackers are declared. 1/1 |
| Burglar Rat | 1B | Creature — Rat | When Burglar Rat enters the battlefield, each opponent discards a card. 1/1 |
| Nezumi Informant | 1B | Creature — Rat Rogue | When Nezumi Informant enters the battlefield, each opponent discards a card. 1/1 |