M:tG card similarity search
· Land
Piranha Marsh enters the battlefield tapped. When Piranha Marsh enters the battlefield, target player loses 1 life. {T}: Add {B}.
| Name | Mana | Type | Text |
|---|---|---|---|
| Intrepid Adversary | 1W | Creature — Human Scout | Lifelink When Intrepid Adversary enters the battlefield, you may pay {1}{W} any number of times. When you pay this cost one or more times, put that many valor counters on Intrepid Adversary. Creatures you control get +1/+1 for each valor counter on Intrepid Adversary. 3/1 |
| Nightmare Void | 3B | Sorcery | Target player reveals their hand. You choose a card from it. That player discards that card. Dredge 2 (If you would draw a card, you may mill two cards instead. If you do, return this card from your graveyard to your hand.) |
| Freeze in Place | 1U | Sorcery | Tap target creature an opponent controls and put three stun counters on it. Scry 2. (If a permanent with a stun counter would become untapped, remove one from it instead.) |
| Fierce Empath | 2G | Creature — Elf | When Fierce Empath enters the battlefield, you may search your library for a creature card with mana value 6 or greater, reveal it, put it into your hand, then shuffle. 1/1 |
| Graveborn Muse | 2BB | Creature — Zombie Spirit | At the beginning of your upkeep, you draw X cards and you lose X life, where X is the number of Zombies you control. 3/3 |
| Chilling Chronicle | Artifact | {1}, {T}: Tap target nonland permanent. Transform Chilling Chronicle. | |
| Blizzard Strix | 4U | Snow Creature — Bird | Flash Flying When Blizzard Strix enters the battlefield, if you control another snow permanent, exile target permanent other than Blizzard Strix. Return that card to the battlefield under its owner's control at the beginning of the next end step. 3/2 |
| Gitaxian Probe | U/P | Sorcery | ({U/P} can be paid with either {U} or 2 life.) Look at target player's hand. Draw a card. |
| Peek | U | Instant | Look at target player's hand. Draw a card. |
| Sorcerous Sight | U | Sorcery | Look at target opponent's hand. Draw a card. |