M:tG card similarity search
· Land
Piranha Marsh enters the battlefield tapped. When Piranha Marsh enters the battlefield, target player loses 1 life. {T}: Add {B}.
| Name | Mana | Type | Text |
|---|---|---|---|
| Malfunction | 3U | Enchantment — Aura | Enchant artifact or creature When Malfunction enters the battlefield, tap enchanted permanent. Enchanted permanent doesn't untap during its controller's untap step. |
| Magnetic Snuffler | 5 | Artifact Creature — Construct | When Magnetic Snuffler enters the battlefield, return target Equipment card from your graveyard to the battlefield attached to Magnetic Snuffler. Whenever you sacrifice an artifact, put a +1/+1 counter on Magnetic Snuffler. 4/4 |
| Dispersal Technician | 4U | Creature — Vedalken Artificer | When Dispersal Technician enters the battlefield, you may return target artifact to its owner's hand. 3/2 |
| Thopter Arrest | 2W | Enchantment | When Thopter Arrest enters the battlefield, exile target artifact or creature an opponent controls until Thopter Arrest leaves the battlefield. |
| Conclave Naturalists | 4G | Creature — Dryad | When Conclave Naturalists enters the battlefield, you may destroy target artifact or enchantment. 4/4 |
| Skyshroud Elf | 1G | Creature — Elf Druid | {T}: Add {G}. {1}: Add {R} or {W}. 1/1 |
| Restless Vinestalk | Land | Restless Vinestalk enters the battlefield tapped. {T}: Add {G} or {U}. {3}{G}{U}: Until end of turn, Restless Vinestalk becomes a 5/5 green and blue Plant creature with trample. It's still a land. Whenever Restless Vinestalk attacks, up to one other target creature has base power and toughness 3/3 until end of turn. | |
| Golgari Raiders | 3G | Creature — Elf Warrior | Haste Undergrowth — Golgari Raiders enters the battlefield with a +1/+1 counter on it for each creature card in your graveyard. 0/0 |
| Topiary Stomper | 1GG | Creature — Plant Dinosaur | Vigilance When Topiary Stomper enters the battlefield, search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Topiary Stomper can't attack or block unless you control seven or more lands. 4/4 |
| Stingblade Assassin | 3B | Creature — Faerie Assassin | Flash Flying When Stingblade Assassin enters the battlefield, destroy target creature an opponent controls that was dealt damage this turn. 3/1 |