Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Pippin's Bravery

G · Instant

You may sacrifice a Food. If you do, target creature gets +4/+4 until end of turn. Otherwise, that creature gets +2/+2 until end of turn.

Similar cards

Color identity:
NameManaTypeText
Xenagos, God of Revels 3RGLegendary Enchantment Creature — God Indestructible As long as your devotion to red and green is less than seven, Xenagos isn't a creature. At the beginning of combat on your turn, another target creature you control gains haste and gets +X/+X until end of turn, where X is that creature's power. 6/5
Crazed Armodon 2GGCreature — Elephant {G}: Crazed Armodon gets +3/+0 and gains trample until end of turn. Destroy Crazed Armodon at the beginning of the next end step. Activate only once each turn. 3/3
Phantom General 3WCreature — Spirit Soldier Creature tokens you control get +1/+1. 2/3
Jor Kadeen, First Goldwarden RWLegendary Creature — Human Rebel Trample Whenever Jor Kadeen, First Goldwarden attacks, it gets +X/+X until end of turn, where X is the number of equipped creatures you control. Then if Jor Kadeen's power is 4 or greater, draw a card. 2/2
Gryff's Boon WEnchantment — Aura Enchant creature Enchanted creature gets +1/+0 and has flying. {3}{W}: Return Gryff's Boon from your graveyard to the battlefield attached to target creature. Activate only as a sorcery.
Fire Giant's Fury 1RSorcery Target Giant you control gets +2/+2 and gains trample until end of turn. Whenever it deals combat damage to a player this turn, exile that many cards from the top of your library. Until the end of your next turn, you may play those cards.
Balduvian Rage XRInstant Target attacking creature gets +X/+0 until end of turn. Draw a card at the beginning of the next turn's upkeep.
Titanic Ultimatum RRGGGWWSorcery Until end of turn, creatures you control get +5/+5 and gain first strike, trample, and lifelink.
Heartseeker 4Artifact — Equipment Equipped creature gets +2/+1 and has "{T}, Unattach Heartseeker: Destroy target creature." Equip {5} ({5}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
Drown in Filth BGSorcery Choose target creature. Mill four cards, then that creature gets -1/-1 until end of turn for each land card in your graveyard.
Page 268