M:tG card similarity search
2G · Creature — Insect
Shroud (This creature can't be the target of spells or abilities.) 3/1
| Name | Mana | Type | Text |
|---|---|---|---|
| Charging War Boar | 1RG | Creature — Boar | Haste (This creature can attack and {T} as soon as it comes under your control.) As long as you control a Domri planeswalker, Charging War Boar gets +1/+1 and has trample. (It can deal excess damage to the player or planeswalker it's attacking.) 3/1 |
| Marath, Will of the Wild | RGW | Legendary Creature — Elemental Beast | Marath, Will of the Wild enters the battlefield with a number of +1/+1 counters on it equal to the amount of mana spent to cast it. {X}, Remove X +1/+1 counters from Marath: Choose one — • Put X +1/+1 counters on target creature. X can't be 0. • Marath deals X damage to any target. X can't be 0. • Create an X/X green Elemental creature token. X can't be 0. 0/0 |
| Boartusk Liege | 1R/GR/GR/G | Creature — Goblin Knight | Trample Other red creatures you control get +1/+1. Other green creatures you control get +1/+1. 3/4 |
| Calming Verse | 3G | Sorcery | Destroy all enchantments you don't control. Then if you control an untapped land, destroy all enchantments you control. |
| Jackalope Herd | 3G | Creature — Rabbit Beast | When you cast a spell, return Jackalope Herd to its owner's hand. 4/5 |
| Dream Eater | 4UU | Creature — Nightmare Sphinx | Flash Flying When Dream Eater enters the battlefield, surveil 4. When you do, you may return target nonland permanent an opponent controls to its owner's hand. (To surveil 4, look at the top four cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) 4/3 |
| Relic Golem | 3 | Artifact Creature — Golem | Relic Golem can't attack or block unless an opponent has eight or more cards in their graveyard. {2}, {T}: Target player mills two cards. (They put the top two cards of their library into their graveyard.) 6/6 |
| Six-y Beast | 3R | Creature — Beast | As Six-y Beast enters the battlefield, you secretly put six or fewer +1/+1 counters on it, then an opponent guesses the number of counters. If that player guesses right, sacrifice Six-y Beast after it enters the battlefield. 0/0 |
| Halsin, Emerald Archdruid | 3G | Legendary Creature — Elf Druid | {1}: Until end of turn, target token you control becomes a green Bear creature with base power and toughness 4/4 in addition to its other colors and types. Choose a Background (You can have a Background as a second commander.) 2/4 |
| Rancid Earth | 1BB | Sorcery | Destroy target land. Threshold — If seven or more cards are in your graveyard, instead destroy that land and Rancid Earth deals 1 damage to each creature and each player. |