M:tG card similarity search
2G · Creature — Insect
Shroud (This creature can't be the target of spells or abilities.) 3/1
| Name | Mana | Type | Text |
|---|---|---|---|
| Rust Scarab | 4G | Creature — Insect | Whenever Rust Scarab becomes blocked, you may destroy target artifact or enchantment defending player controls. 4/5 |
| Mirkwood Elk | 5G | Creature — Elk | Trample Whenever Mirkwood Elk enters the battlefield or attacks, return target Elf card from your graveyard to your hand. You gain life equal to that card's power. 6/6 |
| Graphic Violence | 2G | Instant | All creatures with art by the artist of your choice get +2/+2 and gain trample until end of turn. |
| Crawling Chorus | W | Creature — Phyrexian Horror | Toxic 1 (Players dealt combat damage by this creature also get a poison counter.) When Crawling Chorus dies, create a 1/1 colorless Phyrexian Mite artifact creature token with toxic 1 and "This creature can't block." 1/1 |
| Steel Leaf Paladin | 4GW | Creature — Elf Knight | First strike When Steel Leaf Paladin enters the battlefield, return a green or white creature you control to its owner's hand. 4/4 |
| Ghoulcaller's Bell | 1 | Artifact | {T}: Each player mills a card. |
| Bloodvial Purveyor | 2BB | Creature — Vampire | Flying, trample Whenever an opponent casts a spell, that player creates a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") Whenever Bloodvial Purveyor attacks, it gets +1/+0 until end of turn for each Blood token defending player controls. 5/6 |
| Lightning Visionary | 1R | Creature — Minotaur Shaman | Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) 2/1 |
| Voracious Typhon | 2GG | Creature — Snake Beast | Escape—{5}{G}{G}, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) Voracious Typhon escapes with three +1/+1 counters on it. 4/4 |
| Elvish Champion | 1GG | Creature — Elf | Other Elf creatures get +1/+1 and have forestwalk. (They can't be blocked as long as defending player controls a Forest.) 2/2 |