M:tG card similarity search
Name | Mana | Type | Text |
---|---|---|---|
Kenrith, the Returned King | 4W | Legendary Creature — Human Noble | {R}: All creatures gain trample and haste until end of turn. {1}{G}: Put a +1/+1 counter on target creature. {2}{W}: Target player gains 5 life. {3}{U}: Target player draws a card. {4}{B}: Put target creature card from a graveyard onto the battlefield under its owner's control. 5/5 |
Huatli's Raptor | GW | Creature — Dinosaur | Vigilance When Huatli's Raptor enters the battlefield, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) 2/3 |
Ojer Axonil, Deepest Might | 2RR | Legendary Creature — God | Trample If a red source you control would deal an amount of noncombat damage less than Ojer Axonil's power to an opponent, that source deals damage equal to Ojer Axonil's power instead. When Ojer Axonil dies, return it to the battlefield tapped and transformed under its owner's control. 4/4 |
Domri's Nodorog | 3RG | Creature — Beast | Trample When Domri's Nodorog enters the battlefield, you may search your library and/or graveyard for a card named Domri, City Smasher, reveal it, and put it into your hand. If you search your library this way, shuffle. 5/2 |
Clay Statue | 4 | Artifact Creature — Golem | {2}: Regenerate Clay Statue. 3/1 |
Pewter Golem | 5 | Artifact Creature — Golem | {1}{B}: Regenerate Pewter Golem. 4/2 |
Oran-Rief Hydra | 4GG | Creature — Hydra | Trample Landfall — Whenever a land enters the battlefield under your control, put a +1/+1 counter on Oran-Rief Hydra. If that land is a Forest, put two +1/+1 counters on Oran-Rief Hydra instead. 5/5 |
Tireless Hauler | 4G | Creature — Human Werewolf | Vigilance Daybound (If a player casts no spells during their own turn, it becomes night next turn.) 4/5 |
Zodiac Monkey | 1G | Creature — Monkey | Forestwalk (This creature can't be blocked as long as defending player controls a Forest.) 2/1 |
Crystalline Sliver | WU | Creature — Sliver | All Slivers have shroud. (They can't be the targets of spells or abilities.) 2/2 |