M:tG card similarity search
1B · Sorcery
Target opponent reveals their hand. You choose a nonland card from it. That player discards that card.
| Name | Mana | Type | Text |
|---|---|---|---|
| Unifying Theory | 1U | Enchantment | Whenever a player casts a spell, that player may pay {2}. If the player does, they draw a card. |
| Nice | 1WW | Sorcery | Search your library for a card and put it into another target player's hand. Then shuffle your library. |
| Decimator Web | 4 | Artifact | {4}, {T}: Target opponent loses 2 life, gets a poison counter, then mills six cards. |
| Demand Answers | 1R | Instant | As an additional cost to cast this spell, sacrifice an artifact or discard a card. Draw two cards. |
| Scorchwalker | 3R | Creature — Elemental | Bloodrush — {1}{R}{R}, Discard Scorchwalker: Target attacking creature gets +5/+1 until end of turn. 5/1 |
| Nightclub Bouncer | 2UU | Creature — Human Rogue | Flash When Nightclub Bouncer enters the battlefield, return target nonland permanent an opponent controls to its owner's hand. It perpetually gains "This spell costs {2} more to cast." 2/3 |
| Dwarven Catapult | XR | Instant | Dwarven Catapult deals X damage divided evenly, rounded down, among all creatures target opponent controls. |
| Curse of Silence | W | Enchantment — Aura Curse | Enchant player As Curse of Silence enters the battlefield, choose a card name. Spells with the chosen name enchanted player casts cost {2} more to cast. Whenever enchanted player casts a spell with the chosen name, you may sacrifice Curse of Silence. If you do, draw a card. |
| Avatar of Discord | B/RB/RB/R | Creature — Avatar | ({B/R} can be paid with either {B} or {R}.) Flying When Avatar of Discord enters the battlefield, sacrifice it unless you discard two cards. 5/3 |
| Unesh, Criosphinx Sovereign | 4UU | Legendary Creature — Sphinx | Flying Sphinx spells you cast cost {2} less to cast. Whenever Unesh, Criosphinx Sovereign or another Sphinx enters the battlefield under your control, reveal the top four cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard. 4/4 |