M:tG card similarity search
W · Instant
Choose one — • Destroy target Aura attached to a creature. • Target Soldier creature gets +2/+2 until end of turn. • Creatures you control gain vigilance until end of turn.
| Name | Mana | Type | Text |
|---|---|---|---|
| Dwarven Demolition Team | 2R | Creature — Dwarf | {T}: Destroy target Wall. 1/1 |
| Sanguine Savior | 1WB | Creature — Vampire Cleric | Flying, lifelink Disguise {W/B}{W/B} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) When Sanguine Savior is turned face up, another target creature you control gains lifelink until end of turn. 2/1 |
| Zhalfirin Lancer | 2W | Creature — Human Knight | Whenever another Knight enters the battlefield under your control, Zhalfirin Lancer gets +1/+1 and gains vigilance until end of turn. 3/3 |
| Last One Standing | 1BR | Sorcery | Choose a creature at random, then destroy the rest. |
| Graceful Cat | 2W | Creature — Cat | Whenever Graceful Cat attacks, it gets +1/+1 until end of turn. 2/2 |
| Encampment Keeper | W | Creature — Dog | First strike {7}{W}, {T}, Sacrifice Encampment Keeper: Creatures you control get +2/+2 until end of turn. 1/1 |
| Nav Squad Commandos | 4W | Creature — Human Soldier | Battalion — Whenever Nav Squad Commandos and at least two other creatures attack, Nav Squad Commandos gets +1/+1 until end of turn. Untap it. 3/5 |
| Flying Carpet | 4 | Artifact | {2}, {T}: Target creature gains flying until end of turn. |
| Jump | U | Instant | Target creature gains flying until end of turn. |
| Zephyr Charge | 1U | Enchantment | {1}{U}: Target creature gains flying until end of turn. |