M:tG card similarity search
| Name | Mana | Type | Text |
|---|---|---|---|
| War-Torch Goblin | R | Creature — Goblin Warrior | {R}, Sacrifice War-Torch Goblin: It deals 2 damage to target blocking creature. 1/1 |
| Laurine, the Diversion | 2R | Legendary Creature — Human Rogue | Partner with Kamber, the Plunderer (When this creature enters the battlefield, target player may put Kamber into their hand from their library, then shuffle.) First strike {2}, Sacrifice an artifact or creature: Goad target creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.) 3/3 |
| Tragic Lesson | 2U | Instant | Draw two cards. Then discard a card unless you return a land you control to its owner's hand. |
| Contract from Below | B | Sorcery | Remove Contract from Below from your deck before playing if you're not playing for ante. Discard your hand, ante the top card of your library, then draw seven cards. |
| Ferrovore | 2R | Creature — Beast | {R}, Sacrifice an artifact: Ferrovore gets +3/+0 until end of turn. 2/2 |
| Steamcore Scholar | 2U | Creature — Weird Detective | Flying, vigilance When Steamcore Scholar enters the battlefield, draw two cards. Then discard two cards unless you discard an instant or sorcery card or a creature card with flying. 2/2 |
| Vanguard of the Rose | 1W | Creature — Vampire Knight | {1}, Sacrifice another creature or artifact: Vanguard of the Rose gains indestructible until end of turn. Tap it. 3/1 |
| Cold-Eyed Selkie | 1G/UG/U | Creature — Merfolk Rogue | Islandwalk (This creature can't be blocked as long as defending player controls an Island.) Whenever Cold-Eyed Selkie deals combat damage to a player, you may draw that many cards. 1/1 |
| Faerie Aerie | Artifact — Contraption | Whenever you crank Faerie Aerie, create two 1/1 blue Faerie Spy creature tokens with flying, haste, and "Whenever this creature deals combat damage to a player, draw a card." Exile them at the beginning of the next end step. | |
| Phantasmal Form | 2U | Instant | Until end of turn, up to two target creatures each have base power and toughness 3/3, gain flying, and become blue Illusions in addition to their other colors and types. Draw a card. |