Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Phyrexian Revoker

2 · Artifact Creature — Phyrexian Horror

As Phyrexian Revoker enters the battlefield, choose a nonland card name. Activated abilities of sources with the chosen name can't be activated. 2/1

Similar cards

Color identity:
NameManaTypeText
Gluntch, the Bestower 1GWLegendary Creature — Jellyfish Flying At the beginning of your end step, choose a player. They put two +1/+1 counters on a creature they control. Choose a second player to draw a card. Then choose a third player to create two Treasure tokens. 0/5
Razzle-Dazzler 1UCreature — Human Wizard Whenever you cast your second spell each turn, put a +1/+1 counter on Razzle-Dazzler. It can't be blocked this turn. 1/2
Automatic Librarian 3Artifact Creature — Construct When Automatic Librarian enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) 3/2
Minsc, Beloved Ranger RGWLegendary Creature — Human Ranger When Minsc, Beloved Ranger enters the battlefield, create Boo, a legendary 1/1 red Hamster creature token with trample and haste. {X}: Until end of turn, target creature you control has base power and toughness X/X and becomes a Giant in addition to its other types. Activate only as a sorcery. 3/3
Melira, Sylvok Outcast 1GLegendary Creature — Human Scout You can't get poison counters. Creatures you control can't have -1/-1 counters put on them. Creatures your opponents control lose infect. 2/2
We Ride at Dawn 2WEnchantment Legendary creature spells you cast have convoke. (Your creatures can help cast those spells. Each creature you tap while casting a legendary creature spell pays for {1} or one mana of that creature's color.) Whenever your commander attacks, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
The Horus Heresy 3UBREnchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — For each opponent, gain control of up to one target nonlegendary creature that player controls for as long as The Horus Heresy remains on the battlefield. II — Draw a card for each creature you control but don't own. III — Starting with you, each player chooses a creature. Destroy each creature chosen this way.
Scarecrow Guide 2Artifact Creature — Scarecrow Reach {1}: Add one mana of any color. Activate only once each turn. 2/1
Bladecoil Serpent X6Artifact Creature — Serpent When Bladecoil Serpent enters the battlefield, for each {U}{U} spent to cast it, draw a card. When Bladecoil Serpent enters the battlefield, for each {B}{B} spent to cast it, each opponent discards a card. When Bladecoil Serpent enters the battlefield, for each {R}{R} spent to cast it, it gets +1/+0 and gains trample and haste until end of turn. 5/4
Giant Caterpillar 3GCreature — Insect {G}, Sacrifice Giant Caterpillar: Create a 1/1 green Insect creature token with flying named Butterfly at the beginning of the next end step. 3/3
Page 273