M:tG card similarity search
2 · Artifact Creature — Phyrexian Horror
As Phyrexian Revoker enters the battlefield, choose a nonland card name. Activated abilities of sources with the chosen name can't be activated. 2/1
| Name | Mana | Type | Text |
|---|---|---|---|
| Great Hall of Starnheim | Land | Great Hall of Starnheim enters the battlefield tapped. {T}: Add {B}. {W}{W}{B}, {T}, Sacrifice Great Hall of Starnheim and a creature you control: Create a 4/4 white Angel Warrior creature token with flying and vigilance. Activate only as a sorcery. | |
| Hornet Cannon | 4 | Artifact | {3}, {T}: Create a 1/1 colorless Insect artifact creature token with flying and haste named Hornet. Destroy it at the beginning of the next end step. |
| Amulet of Unmaking | 5 | Artifact | {5}, {T}, Exile Amulet of Unmaking: Exile target artifact, creature, or land. Activate only as a sorcery. |
| Phyrexian Awakening | 2W | Enchantment | When Phyrexian Awakening enters the battlefield, incubate 4. (Create an Incubator token with four +1/+1 counters on it and "{2}: Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.) Phyrexians you control have vigilance. |
| Problematic Volcano | 1RR | World Enchantment | When Problematic Volcano enters the battlefield, it deals 4 damage to any target. Then, starting with you, each player assigns their creatures to the left or right of the volcano. Creatures enter the battlefield to the left or right of the volcano. Creatures can't block creatures on the other side of the volcano. |
| The Rani | 1UBR | Legendary Creature — Time Lord Scientist | Whenever The Rani enters the battlefield or attacks, create a red Aura enchantment token named Mark of the Rani attached to another target creature. That token has enchant creature and "Enchanted creature gets +2/+2 and is goaded." Whenever a goaded creature deals combat damage to one of your opponents, investigate. 3/4 |
| Aquatic Ingress | 2U | Instant — Adventure | Up to two target creatures each get +1/+0 until end of turn and can't be blocked this turn. (Then exile this card. You may cast the creature later from exile.) |
| Moat | 2WW | Enchantment | Creatures without flying can't attack. |
| Sandsteppe War Riders | 3G | Creature — Human Warrior | Trample At the beginning of combat on your turn, bolster X, where X is the number of differently named artifact tokens you control. (Choose a creature with the least toughness among creatures you control and put X +1/+1 counters on it.) 4/4 |
| Delney, Streetwise Lookout | 2W | Legendary Creature — Human Scout | Creatures you control with power 2 or less can't be blocked by creatures with power 3 or greater. If an ability of a creature you control with power 2 or less triggers, that ability triggers an additional time. 2/2 |