M:tG card similarity search
3U · Creature — Horse Illusion
Flash When Phantom Steed enters the battlefield, exile another target creature you control until Phantom Steed leaves the battlefield. Whenever Phantom Steed attacks, create a tapped and attacking token that's a copy of the exiled card, except it's an Illusion in addition to its other types. Sacrifice that token at end of combat. 4/3
| Name | Mana | Type | Text |
|---|---|---|---|
| Mardu Warshrieker | 3R | Creature — Orc Shaman | Raid — When Mardu Warshrieker enters the battlefield, if you attacked this turn, add {R}{W}{B}. 3/3 |
| Roxanne, Starfall Savant | 3RG | Legendary Creature — Cat Druid | Whenever Roxanne, Starfall Savant enters the battlefield or attacks, create a tapped colorless artifact token named Meteorite with "When Meteorite enters the battlefield, it deals 2 damage to any target" and "{T}: Add one mana of any color." Whenever you tap an artifact token for mana, add one mana of any type that artifact token produced. 4/3 |
| Moraug, Fury of Akoum | 4RR | Legendary Creature — Minotaur Warrior | Each creature you control gets +1/+0 for each time it has attacked this turn. Landfall — Whenever a land enters the battlefield under your control, if it's your main phase, there's an additional combat phase after this phase. At the beginning of that combat, untap all creatures you control. 6/6 |
| Malamet Brawler | 1G | Creature — Cat Warrior | Whenever Malamet Brawler attacks, target attacking creature gains trample until end of turn. 2/2 |
| Gustha's Scepter | 0 | Artifact | {T}: Exile a card from your hand face down. You may look at it for as long as it remains exiled. {T}: Return a card you own exiled with Gustha's Scepter to your hand. When you lose control of Gustha's Scepter, put all cards exiled with Gustha's Scepter into their owner's graveyard. |
| Goblin Racketeer | 3R | Creature — Goblin Rogue | Whenever Goblin Racketeer attacks, you may goad target creature defending player controls. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.) 4/2 |
| Seraphic Greatsword | 1W | Artifact — Equipment | Equipped creature gets +2/+2. Whenever equipped creature attacks the player with the most life or tied for most life, create a 4/4 white Angel creature token with flying that's tapped and attacking that player. Equip {4} |
| Hammers of Moradin | 2W | Creature — Dwarf Cleric | Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) Whenever Hammers of Moradin attacks, for each opponent, tap up to one target creature that player controls. 3/3 |
| Jelenn Sphinx | 3WU | Creature — Sphinx | Flying, vigilance Whenever Jelenn Sphinx attacks, other attacking creatures get +1/+1 until end of turn. 1/5 |
| Half-Squirrel, Half- | Creature — Squirrel | Whenever a nontoken creature enters the battlefield, Augment {G} ({G}, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.) -1/-0 |