M:tG card similarity search
3R · Creature — Nightmare Beast
When Petravark enters the battlefield, exile target land. When Petravark leaves the battlefield, return the exiled card to the battlefield under its owner's control. 2/2
Name | Mana | Type | Text |
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Dunland Crebain | 2B | Creature — Bird Horror | Flying When Dunland Crebain enters the battlefield, amass Orcs 2. (Put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) 1/1 |
Kor Outfitter | WW | Creature — Kor Soldier | When Kor Outfitter enters the battlefield, you may attach target Equipment you control to target creature you control. 2/2 |
Protomatter Powder | 2U | Artifact | {4}{W}, {T}, Sacrifice Protomatter Powder: Return target artifact card from your graveyard to the battlefield. |
Time to Reflect | W | Instant | Exile target creature that blocked or was blocked by a Zombie this turn. |
Archfiend's Vessel | B | Creature — Human Cleric | Lifelink (Damage dealt by this creature also causes you to gain that much life.) When Archfiend's Vessel enters the battlefield, if it entered from your graveyard or you cast it from your graveyard, exile it. If you do, create a 5/5 black Demon creature token with flying. 1/1 |
Unauthorized Exit | 1U | Instant | Return target nonland permanent to its owner's hand. Surveil 1. (Look at the top card of your library. You may put it into your graveyard.) |
Ghitu Amplifier | 1R | Creature — Human Wizard | Kicker {2}{U} (You may pay an additional {2}{U} as you cast this spell.) When Ghitu Amplifier enters the battlefield, if it was kicked, return target creature an opponent controls to its owner's hand. Whenever you cast an instant or sorcery spell, Ghitu Amplifier gets +2/+0 until end of turn. 1/2 |
Fumble | 1U | Instant | Return target creature to its owner's hand. Gain control of all Auras and Equipment that were attached to it, then attach them to another creature. |
Skullmulcher | 4G | Creature — Elemental | Devour 1 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.) When Skullmulcher enters the battlefield, draw a card for each creature it devoured. 3/3 |
Working Stiff | 1B | Creature — Mummy | As Working Stiff enters the battlefield, straighten your arms. When you bend an elbow, sacrifice Working Stiff. 2/2 |