M:tG card similarity search
2W · Creature — Mouse
Celebration — At the beginning of combat on your turn, if two or more nonland permanents entered the battlefield under your control this turn, put a +1/+1 counter on Pests of Honor. 2/2
Name | Mana | Type | Text |
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High Sentinels of Arashin | 3W | Creature — Bird Soldier | Flying High Sentinels of Arashin gets +1/+1 for each other creature you control with a +1/+1 counter on it. {3}{W}: Put a +1/+1 counter on target creature. 3/4 |
Malakir Cullblade | 1B | Creature — Vampire Warrior | Whenever a creature an opponent controls dies, put a +1/+1 counter on Malakir Cullblade. 1/1 |
Airdrop Aeronauts | 3WW | Creature — Dwarf Scout | Flying Revolt — When Airdrop Aeronauts enters the battlefield, if a permanent you controlled left the battlefield this turn, you gain 5 life. 4/3 |
Ring of Valkas | 2 | Artifact — Equipment | Equipped creature has haste. (It can attack and {T} no matter when it came under your control.) At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's red. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) |
Teething Wurmlet | G | Creature — Wurm | Teething Wurmlet has deathtouch as long as you control three or more artifacts. Whenever an artifact enters the battlefield under your control, you gain 1 life. If this is the first time this ability has resolved this turn, put a +1/+1 counter on Teething Wurmlet. 1/1 |
Paradox Zone | 4G | Enchantment | Paradox Zone enters the battlefield with a growth counter on it. At the beginning of your end step, double the number of growth counters on Paradox Zone. Then create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it, where X is the number of growth counters on Paradox Zone. |
Slith Firewalker | RR | Creature — Slith | Haste Whenever Slith Firewalker deals combat damage to a player, put a +1/+1 counter on it. 1/1 |
Will of the All-Hunter | 1W | Instant | Target creature gets +2/+2 until end of turn. If it's blocking, instead put two +1/+1 counters on it. Cycling {2} ({2}, Discard this card: Draw a card.) |
Reckoner Shakedown | 2B | Sorcery | Target opponent reveals their hand. You may choose a nonland card from it. If you do, that player discards that card. If you don't, put two +1/+1 counters on a creature or Vehicle you control. |
Black Market | 3BB | Enchantment | Whenever a creature dies, put a charge counter on Black Market. At the beginning of your precombat main phase, add {B} for each charge counter on Black Market. |