Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Permission Denied

WU · Instant

Counter target noncreature spell. Your opponents can't cast noncreature spells this turn.

Similar cards

Color identity:
NameManaTypeText
Bounding Wolf 2GCreature — Wolf Flash Reach 3/2
Neera, Wild Mage 4URLegendary Creature — Human Elf Shaman Whenever you cast a spell, you may put it on the bottom of its owner's library. If you do, reveal cards from the top of your library until you reveal a nonland card. You may cast that card without paying its mana cost. Then put all revealed cards not cast this way on the bottom of your library in a random order. This ability triggers only once each turn. 2/7
Living Armor 4Artifact {T}, Sacrifice Living Armor: Put X +0/+1 counters on target creature, where X is that creature's mana value.
Spike Rogue 1GGCreature — Spike Spike Rogue enters the battlefield with two +1/+1 counters on it. {2}, Remove a +1/+1 counter from Spike Rogue: Put a +1/+1 counter on target creature. {2}, Remove a +1/+1 counter from a creature you control: Put a +1/+1 counter on Spike Rogue. 0/0
Insidious Mist Creature — Elemental Hexproof, indestructible Insidious Mist can't block and can't be blocked. Whenever Insidious Mist attacks and isn't blocked, you may pay {2}{B}. If you do, transform it. 0/1
The Wise Mothman 1BGULegendary Creature — Insect Mutant Flying Whenever The Wise Mothman enters the battlefield or attacks, each player gets a rad counter. Whenever one or more nonland cards are milled, put a +1/+1 counter on each of up to X target creatures, where X is the number of nonland cards milled this way. 3/3
Graveyard Shift 4BSorcery This spell has flash as long as there are five or more mana values among cards in your graveyard. Return target creature card from your graveyard to the battlefield.
Bloodtithe Collector 4BCreature — Vampire Noble Flying When Bloodtithe Collector enters the battlefield, if an opponent lost life this turn, each opponent discards a card. 3/4
Wild Defiance 2GEnchantment Whenever a creature you control becomes the target of an instant or sorcery spell, that creature gets +3/+3 until end of turn.
Fear, Fire, Foes! XRSorcery Damage can't be prevented this turn. Fear, Fire, Foes! deals X damage to target creature and 1 damage to each other creature with the same controller.
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