Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Perilous Voyage

1U · Instant

Return target nonland permanent you don't control to its owner's hand. If its mana value was 2 or less, scry 2.

Similar cards

Color identity:
NameManaTypeText
Anarchist 4RCreature — Human Wizard When Anarchist enters the battlefield, you may return target sorcery card from your graveyard to your hand. 2/2
Blood for the Blood God! 8BBRInstant This spell costs {1} less to cast for each creature that died this turn. Discard your hand, then draw eight cards. Blood for the Blood God! deals 8 damage to each opponent. Exile Blood for the Blood God!
Zevlor, Elturel Exile 1UBRLegendary Creature — Tiefling Warrior Haste {2}, {T}: When you next cast an instant or sorcery spell that targets only a single opponent or a single permanent an opponent controls this turn, for each other opponent, choose that player or a permanent they control, copy that spell, and the copy targets the chosen player or permanent. 4/2
Rakdos, the Muscle 2BBRLegendary Creature — Demon Mercenary Flying, trample Whenever you sacrifice another creature, exile cards equal to its mana value from the top of target player's library. Until your next end step, you may play those cards, and mana of any type can be spent to cast those spells. Sacrifice another creature: Rakdos, the Muscle gains indestructible until end of turn. Tap it. Activate only once each turn. 6/5
Component Collector 2UCreature — Homunculus If it's neither day nor night, it becomes day as Component Collector enters the battlefield. Whenever day becomes night or night becomes day, you may tap or untap target nonland permanent. 1/4
Network Disruptor UArtifact Creature — Moonfolk Rogue Flying When Network Disruptor enters the battlefield, tap target permanent. 1/1
Warrant W/UW/UInstant Put target attacking or blocking creature on top of its owner's library.
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Deathless Behemoth 6Creature — Eldrazi Vigilance Sacrifice two Eldrazi Scions: Return Deathless Behemoth from your graveyard to your hand. Activate only as a sorcery. 6/6
True Identity 1WEnchantment Whenever True Identity or another permanent you control is turned face up, scry 1, then draw a card. This ability triggers only once each turn. Disguise {W} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.)
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