M:tG card similarity search
3W · Legendary Creature — Human
The first historic spell you cast each turn has convoke. (Your creatures can help cast it. Each creature you tap while casting it pays for {1} or one mana of that creature's color.) Doctor's companion (You can have two commanders if the other is the Doctor.) 2/3
| Name | Mana | Type | Text |
|---|---|---|---|
| Axe of the Warmonger | Hero Artifact — Equipment | Equipped creature gets +2/+1 and has haste. Equip {2} | |
| Boots of Speed | R | Artifact — Equipment | Equipped creature gets +1/+0 and has haste. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) |
| Crystal Slipper | 1R | Artifact — Equipment | Equipped creature gets +1/+0 and has haste. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) |
| Strider Harness | 3 | Artifact — Equipment | Equipped creature gets +1/+1 and has haste. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) |
| Longshot Squad | 3G | Creature — Dog Archer | Outlast {1}{G} ({1}{G}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.) Each creature you control with a +1/+1 counter on it has reach. (A creature with reach can block creatures with flying.) 3/3 |
| Skyhunter Cub | 2W | Creature — Cat Knight | As long as Skyhunter Cub is equipped, it gets +1/+1 and has flying. 2/2 |
| Dragonwing Glider | 3RR | Artifact — Equipment | For Mirrodin! (When this Equipment enters the battlefield, create a 2/2 red Rebel creature token, then attach this to it.) Equipped creature gets +2/+2 and has flying and haste. Equip {3}{R}{R} |
| Rionya, Fire Dancer | 3RR | Legendary Creature — Human Wizard | At the beginning of combat on your turn, create X tokens that are copies of another target creature you control, where X is one plus the number of instant and sorcery spells you've cast this turn. They gain haste. Exile them at the beginning of the next end step. 3/4 |
| Avacyn's Pilgrim | G | Creature — Human Monk | {T}: Add {W}. 1/1 |
| Strong Back | 2G | Enchantment — Aura | Enchant creature Equip abilities you activate that target enchanted creature cost {3} less to activate. Aura spells you cast that target enchanted creature cost {3} less to cast. Enchanted creature gets +2/+2 for each Aura and Equipment attached to it. |