Card Codex

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17 May 2024: Card library updated.

Peregrination

3G · Sorcery

Search your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand. Shuffle, then scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Similar cards

Color identity:
NameManaTypeText
Timestream Navigator 1UCreature — Human Pirate Wizard Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) {2}{U}{U}, {T}, Put Timestream Navigator on the bottom of its owner's library: Take an extra turn after this one. Activate only if you have the city's blessing. 1/1
Triumph of Saint Katherine 4WCreature — Human Warrior Lifelink Praesidium Protectiva — When Triumph of Saint Katherine is put into your graveyard from the battlefield, exile it and the top six cards of your library in a face-down pile. If you do, shuffle that pile and put it back on top of your library. Miracle {1}{W} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.) 5/5
Lukamina, Scorpion Form 2BGLegendary Creature — Scorpion Druid Deathtouch Lukamina, Scorpion Form must be blocked if able. When Lukamina, Scorpion Form dies, it unspecializes. If it unspecializes this way, return it to the battlefield tapped. 4/4
Howlpack Piper 3GCreature — Human Werewolf This spell can't be countered. {1}{G}, {T}: You may put a creature card from your hand onto the battlefield. If it's a Wolf or Werewolf, untap Howlpack Piper. Activate only as a sorcery. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) 2/2
Key to the Archive 4Artifact Key to the Archive enters the battlefield tapped. When Key to the Archive enters the battlefield, draft a card from Key to the Archive's spellbook, then discard a card. {T}: Add two mana in any combination of colors.
Jolrael, Voice of Zhalfir 2GULegendary Creature — Human Druid At the beginning of combat on your turn, up to one target land you control becomes an X/X green and blue Bird creature with flying and haste until end of turn, where X is the number of cards in your hand. It's still a land. Whenever a land creature you control deals combat damage to a player, draw a card. 3/3
Nexos 1GCreature — Human Tyranid Advisor Strategic Coordinator — Basic lands you control have "{T}: Add {C}{C}. Spend this mana only on costs that contain {X}." 2/2
Quest for Ancient Secrets UEnchantment Whenever a card is put into your graveyard from anywhere, you may put a quest counter on Quest for Ancient Secrets. Remove five quest counters from Quest for Ancient Secrets and sacrifice it: Target player shuffles their graveyard into their library.
Psychic Puppetry 1UInstant — Arcane You may tap or untap target permanent. Splice onto Arcane {U} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Spark Fiend 4RCreature — Beast When Spark Fiend enters the battlefield, roll two six-sided dice. If you rolled 2, 3, or 12, sacrifice Spark Fiend. If you rolled 7 or 11, don't roll dice for Spark Fiend during any of your following upkeeps. If you rolled any other total, note that total. At the beginning of your upkeep, roll two six-sided dice. If you rolled 7, sacrifice Spark Fiend. If you roll the noted total, don't roll dice for Spark Fiend during any of your following upkeeps. Otherwise, do nothing. 5/6
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