M:tG card similarity search
4 · Artifact
{4}, {T}: The next time a source of your choice would deal damage to you this turn, prevent that damage.
| Name | Mana | Type | Text |
|---|---|---|---|
| Hankyu | 1 | Artifact — Equipment | Equipped creature has "{T}: Put an aim counter on Hankyu" and "{T}, Remove all aim counters from Hankyu: This creature deals damage to any target equal to the number of aim counters removed this way." Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.) |
| Putrid Warrior | WB | Creature — Zombie Soldier Warrior | Whenever Putrid Warrior deals damage, choose one — • Each player loses 1 life. • Each player gains 1 life. 2/2 |
| Angel of Vitality | 2W | Creature — Angel | Flying If you would gain life, you gain that much life plus 1 instead. Angel of Vitality gets +2/+2 as long as you have 25 or more life. 2/2 |
| Aven Mindcensor | 2W | Creature — Bird Wizard | Flash Flying If an opponent would search a library, that player searches the top four cards of that library instead. 2/1 |
| Zilortha, Strength Incarnate | 3RG | Legendary Creature — Dinosaur | Trample Lethal damage dealt to creatures you control is determined by their power rather than their toughness. 7/3 |
| Arcum's Whistle | 3 | Artifact | {3}, {T}: Choose target non-Wall creature the active player has controlled continuously since the beginning of the turn. That player may pay {X}, where X is that mana value. If they don't pay, the creature attacks this turn if able, and at the beginning of the next end step, destroy it if it didn't attack this turn. Activate only before attackers are declared. |
| Chaos Maw | 5RR | Creature — Hellion | When Chaos Maw enters the battlefield, it deals 3 damage to each other creature. 6/6 |
| Acidic Dagger | 4 | Artifact | {4}, {T}: Whenever target creature deals combat damage to a non-Wall creature this turn, destroy that non-Wall creature. When the targeted creature leaves the battlefield this turn, sacrifice Acidic Dagger. Activate only before blockers are declared. |
| Rite of Passage | 2G | Enchantment | Whenever a creature you control is dealt damage, put a +1/+1 counter on it. (It must survive the damage to get the counter.) |
| Vampiric Dragon | 6BR | Creature — Vampire Dragon | Flying Whenever a creature dealt damage by Vampiric Dragon this turn dies, put a +1/+1 counter on Vampiric Dragon. {1}{R}: Vampiric Dragon deals 1 damage to target creature. 5/5 |