Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Pennon Blade

3 · Artifact — Equipment

Equipped creature gets +1/+1 for each creature you control. Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)

Similar cards

Color identity:
NameManaTypeText
Perimeter Patrol 2GCreature — Human Soldier Whenever an artifact enters the battlefield under your control, Perimeter Patrol gets +1/+0 until end of turn. 3/3
Night Incarnate 4BCreature — Elemental Deathtouch When Night Incarnate leaves the battlefield, all creatures get -3/-3 until end of turn. Evoke {3}{B} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) 3/4
Ashenmoor Cohort 5BCreature — Elemental Warrior Ashenmoor Cohort gets +1/+1 as long as you control another black creature. 4/3
Court Homunculus WArtifact Creature — Homunculus Court Homunculus gets +1/+1 as long as you control another artifact. 1/1
The Immortal Sun 6Legendary Artifact Players can't activate planeswalkers' loyalty abilities. At the beginning of your draw step, draw an additional card. Spells you cast cost {1} less to cast. Creatures you control get +1/+1.
Zhao Zilong, Tiger General 3WWLegendary Creature — Human Soldier Warrior Horsemanship (This creature can't be blocked except by creatures with horsemanship.) Whenever Zhao Zilong, Tiger General blocks, it gets +1/+1 until end of turn. 3/3
Chameleon Colossus 2GGCreature — Shapeshifter Changeling (This card is every creature type.) Protection from black {2}{G}{G}: Chameleon Colossus gets +X/+X until end of turn, where X is its power. 4/4
Fodder Launch 3BTribal Sorcery — Goblin As an additional cost to cast this spell, sacrifice a Goblin. Target creature gets -5/-5 until end of turn. Fodder Launch deals 5 damage to that creature's controller.
Thresher Lizard 2RCreature — Lizard Thresher Lizard gets +1/+2 as long as you have one or fewer cards in hand. 3/2
Accident-Prone Apprentice 1RCreature — Otter Wizard Whenever you cast a noncreature spell, Accident-Prone Apprentice perpetually gets +1/+1. This ability also triggers if Accident-Prone Apprentice is in exile. 1/1
Page 320