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17 May 2024: Card library updated.

Pemmin's Aura

1UU · Enchantment — Aura

Enchant creature {U}: Untap enchanted creature. {U}: Enchanted creature gains flying until end of turn. {U}: Enchanted creature gains shroud until end of turn. (It can't be the target of spells or abilities.) {1}: Enchanted creature gets +1/-1 or -1/+1 until end of turn.

Similar cards

Color identity:
NameManaTypeText
Biting Rain 2BBSorcery All creatures get -2/-2 until end of turn. Madness {2}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Strider, Ranger of the North 2RGLegendary Creature — Human Ranger Landfall — Whenever a land enters the battlefield under your control, target creature gets +1/+1 until end of turn. Then if that creature has power 4 or greater, it gains first strike until end of turn. 4/4
Mystic Veil 1UEnchantment — Aura You may cast Mystic Veil as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. Enchant creature Enchanted creature has shroud. (It can't be the target of spells or abilities.)
Bone Flute 3Artifact {2}, {T}: All creatures get -1/-0 until end of turn.
Hell Swarm BInstant All creatures get -1/-0 until end of turn.
Infest 1BBSorcery All creatures get -2/-2 until end of turn.
Languish 2BBSorcery All creatures get -4/-4 until end of turn.
Marsh Gas BInstant All creatures get -2/-0 until end of turn.
Nausea 1BSorcery All creatures get -1/-1 until end of turn.
Rags 2BBSorcery All creatures get -2/-2 until end of turn.
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