M:tG card similarity search
1W · Sorcery
Buyback—Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.) Create a 1/1 white Pegasus creature token with flying.
| Name | Mana | Type | Text |
|---|---|---|---|
| Heaven's Gate | W | Instant | One or more target creatures become white until end of turn. |
| Emergent Haunting | 1U | Enchantment | At the beginning of your end step, if you haven't cast a spell from your hand this turn and Emergent Haunting isn't a creature, it becomes a 3/3 Spirit creature with flying in addition to its other types. {2}{U}: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.) |
| Adarkar Windform | 4U | Snow Creature — Illusion | Flying {1}{S}: Target creature loses flying until end of turn. ({S} can be paid with one mana from a snow source.) 3/3 |
| Faerie Artisans | 3U | Creature — Faerie Artificer | Flying Whenever a nontoken creature enters the battlefield under an opponent's control, create a token that's a copy of that creature except it's an artifact in addition to its other types. Then exile all other tokens created with Faerie Artisans. 2/2 |
| Prowling Pangolin | 3BB | Creature — Pangolin Beast | When Prowling Pangolin enters the battlefield, any player may sacrifice two creatures. If a player does, sacrifice Prowling Pangolin. 6/5 |
| Cyber Conversion | UU | Instant | Turn target creature face down. It's a 2/2 Cyberman artifact creature. |
| Mana Web | 3 | Artifact | Whenever a land an opponent controls is tapped for mana, tap all lands that player controls that could produce any type of mana that land could produce. |
| Quarum Trench Gnomes | 3R | Creature — Gnome | {T}: If target Plains is tapped for mana, it produces colorless mana instead of white mana. (This effect lasts indefinitely.) 1/1 |
| Juniper Order Druid | 2G | Creature — Human Cleric Druid | {T}: Untap target land. 1/1 |
| Windrider Eel | 3U | Creature — Fish | Flying Landfall — Whenever a land enters the battlefield under your control, Windrider Eel gets +2/+2 until end of turn. 2/2 |