M:tG card similarity search
UU · Enchantment
Whenever a land card is put into your graveyard from your library, you may pay {1}. If you do, draw a card.
| Name | Mana | Type | Text |
|---|---|---|---|
| Takenuma | Plane — Kamigawa | Whenever a creature leaves the battlefield, its controller draws a card. Whenever chaos ensues, return target creature you control to its owner's hand. | |
| Survival of the Fittest | 1G | Enchantment | {G}, Discard a creature card: Search your library for a creature card, reveal that card, put it into your hand, then shuffle. |
| River Hoopoe | GU | Creature — Bird | Flying {3}{G}{U}: You gain 2 life and draw a card. 1/3 |
| Unstable Frontier | Land | {T}: Add {C}. {T}: Target land you control becomes the basic land type of your choice until end of turn. | |
| Myr Kinsmith | 4 | Artifact Creature — Myr | When Myr Kinsmith enters the battlefield, you may search your library for a Myr card, reveal it, put it into your hand, then shuffle. 3/1 |
| Spirit-Sister's Call | 3WB | Enchantment | At the beginning of your end step, choose target permanent card in your graveyard. You may sacrifice a permanent that shares a card type with the chosen card. If you do, return the chosen card from your graveyard to the battlefield and it gains "If this permanent would leave the battlefield, exile it instead of putting it anywhere else." |
| C.A.M.P. | 3 | Artifact — Fortification | Whenever fortified land is tapped for mana, put a +1/+1 counter on target creature you control. If that creature shares a color with the mana that land produced, create a Junk token. (It's an artifact with "{T}, Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.") Fortify {3} ({3}: Attach to target land you control. Fortify only as a sorcery.) |
| Selvala's Charge | 4G | Sorcery | Parley — Each player reveals the top card of their library. For each nonland card revealed this way, you create a 3/3 green Elephant creature token. Then each player draws a card. |
| Boldwyr Heavyweights | 2RR | Creature — Giant Warrior | Trample When Boldwyr Heavyweights enters the battlefield, each opponent may search their library for a creature card and put it onto the battlefield. Then each player who searched their library this way shuffles. 8/8 |
| Invasion of Ergamon | RG | Battle — Siege | (As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) When Invasion of Ergamon enters the battlefield, create a Treasure token. Then you may discard a card. If you do, draw a card. |