M:tG card similarity search
1W · Sorcery
This turn and next turn, creatures can't attack, and players and permanents can't be the targets of spells or activated abilities.
| Name | Mana | Type | Text | 
|---|---|---|---|
| Prison Sentence | 2W | Enchantment — Aura | Enchant creature When Prison Sentence enters the battlefield, scry 2. Enchanted creature can't attack or block, and its activated abilities can't be activated. | 
| Mythos of Vadrok | 2RR | Sorcery | Mythos of Vadrok deals 5 damage divided as you choose among any number of target creatures and/or planeswalkers. If {W}{U} was spent to cast this spell, until your next turn, those permanents can't attack or block and their activated abilities can't be activated. | 
| Faith's Fetters | 3W | Enchantment — Aura | Enchant permanent When Faith's Fetters enters the battlefield, you gain 4 life. Enchanted permanent can't attack or block, and its activated abilities can't be activated unless they're mana abilities. | 
| Null Rod | 2 | Artifact | Activated abilities of artifacts can't be activated. | 
| Stony Silence | 1W | Enchantment | Activated abilities of artifacts can't be activated. | 
| Collector Ouphe | 1G | Creature — Ouphe | Activated abilities of artifacts can't be activated. 2/2 | 
| Aether Storm | 3U | Enchantment | Creature spells can't be cast. Pay 4 life: Destroy Aether Storm. It can't be regenerated. Any player may activate this ability. | 
| Volrath's Curse | 1U | Enchantment — Aura | Enchant creature Enchanted creature can't attack or block, and its activated abilities can't be activated. That creature's controller may sacrifice a permanent for that player to ignore this effect until end of turn. {1}{U}: Return Volrath's Curse to its owner's hand. | 
| Ice Cage | 1U | Enchantment — Aura | Enchant creature Enchanted creature can't attack or block, and its activated abilities can't be activated. When enchanted creature becomes the target of a spell or ability, destroy Ice Cage. | 
| Damping Matrix | 3 | Artifact | Activated abilities of artifacts and creatures can't be activated unless they're mana abilities. |