M:tG card similarity search
1W · Sorcery
This turn and next turn, creatures can't attack, and players and permanents can't be the targets of spells or activated abilities.
| Name | Mana | Type | Text | 
|---|---|---|---|
| Arrest | 2W | Enchantment — Aura | Enchant creature Enchanted creature can't attack or block, and its activated abilities can't be activated. | 
| Trapped in the Tower | 1W | Enchantment — Aura | Enchant creature without flying Enchanted creature can't attack or block, and its activated abilities can't be activated. | 
| Lawmage's Binding | 1WU | Enchantment — Aura | Flash Enchant creature Enchanted creature can't attack or block, and its activated abilities can't be activated. | 
| Stasis Cocoon | 1W | Enchantment — Aura | Enchant artifact Enchanted artifact can't attack or block, and its activated abilities can't be activated. | 
| Linvala, Shield of Sea Gate | 1WU | Legendary Creature — Angel Wizard | Flying At the beginning of combat on your turn, if you have a full party, choose target nonland permanent an opponent controls. Until your next turn, it can't attack or block, and its activated abilities can't be activated. Sacrifice Linvala: Choose hexproof or indestructible. Creatures you control gain that ability until end of turn. 3/3 | 
| Detention Vortex | W | Enchantment — Aura | Enchant nonland permanent Enchanted permanent can't attack or block, and its activated abilities can't be activated. {3}: Destroy Detention Vortex. Only your opponents may activate this ability and only as a sorcery. | 
| Demotion | W | Enchantment — Aura | Enchant creature Enchanted creature can't block, and its activated abilities can't be activated. | 
| Gobsmacked | 1W | Enchantment — Aura | Enchant nonland permanent As Gobsmacked enters the battlefield, choose a person outside the game. As long as you can see the chosen person from your seat, enchanted permanent can't attack or block, and its activated abilities can't be activated. | 
| Zhuge Jin, Wu Strategist | 1UU | Legendary Creature — Human Advisor | {T}: Target creature can't be blocked this turn. Activate only during your turn, before attackers are declared. 1/1 | 
| Prison Term | 1WW | Enchantment — Aura | Enchant creature Enchanted creature can't attack or block, and its activated abilities can't be activated. Whenever a creature enters the battlefield under an opponent's control, you may attach Prison Term to that creature. |