Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Paupers' Cage

3 · Artifact

At the beginning of each opponent's upkeep, if that player has two or fewer cards in hand, Paupers' Cage deals 2 damage to that player.

Similar cards

Color identity:
NameManaTypeText
Vanguard Suppressor 3UCreature — Astartes Warrior Squad {2} (As an additional cost to cast this spell, you may pay {2} any number of times. When this creature enters the battlefield, create that many tokens that are copies of it.) Flying Suppressing Fire — Whenever Vanguard Suppressor deals combat damage to a player, draw a card. 3/2
Chromium 2WWUUBBLegendary Creature — Elder Dragon Flying Rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.) At the beginning of your upkeep, sacrifice Chromium unless you pay {W}{U}{B}. 7/7
Indulgent Tormentor 3BBCreature — Demon Flying At the beginning of your upkeep, draw a card unless target opponent sacrifices a creature or pays 3 life. 5/3
Wail of the Nim 2BInstant Choose one — • Regenerate each creature you control. • Wail of the Nim deals 1 damage to each creature and each player. Entwine {B} (Choose both if you pay the entwine cost.)
Festerleech BCreature — Zombie Leech Whenever Festerleech deals combat damage to a player, you mill two cards. {1}{B}: Festerleech gets +2/+2 until end of turn. Activate only once each turn. 1/1
Kappa Tech-Wrecker 1GCreature — Turtle Ninja Ninjutsu {1}{G} Kappa Tech-Wrecker enters the battlefield with a deathtouch counter on it. Whenever Kappa Tech-Wrecker deals combat damage to a player, you may remove a deathtouch counter from it. When you do, exile target artifact or enchantment that player controls. 1/3
Searing Rays 2RSorcery Choose a color. Searing Rays deals damage to each player equal to the number of creatures of that color that player controls.
Magic Missile 1RRSorcery This spell can't be countered. Magic Missile deals 3 damage divided as you choose among one, two, or three targets.
Tropical Storm XGSorcery Tropical Storm deals X damage to each creature with flying and 1 additional damage to each blue creature.
Outpost Siege 3REnchantment As Outpost Siege enters the battlefield, choose Khans or Dragons. • Khans — At the beginning of your upkeep, exile the top card of your library. Until end of turn, you may play that card. • Dragons — Whenever a creature you control leaves the battlefield, Outpost Siege deals 1 damage to any target.
Page 208