Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Patron of the Kitsune

4WW · Legendary Creature — Spirit

Fox offering (You may cast this card any time you could cast an instant by sacrificing a Fox and paying the difference in mana costs between this and the sacrificed Fox. Mana cost includes color.) Whenever a creature attacks, you may gain 1 life. 5/6

Similar cards

Color identity:
NameManaTypeText
Sheltering Light WInstant Target creature gains indestructible until end of turn. Scry 1. (Damage and effects that say "destroy" don't destroy the creature.)
Korvold, Fae-Cursed King 2BRGLegendary Creature — Dragon Noble Flying Whenever Korvold, Fae-Cursed King enters the battlefield or attacks, sacrifice another permanent. Whenever you sacrifice a permanent, put a +1/+1 counter on Korvold and draw a card. 4/4
Aqueous Form UEnchantment — Aura Enchant creature Enchanted creature can't be blocked. Whenever enchanted creature attacks, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
Sokenzan, Crucible of Defiance Legendary Land {T}: Add {R}. Channel — {3}{R}, Discard Sokenzan, Crucible of Defiance: Create two 1/1 colorless Spirit creature tokens. They gain haste until end of turn. This ability costs {1} less to activate for each legendary creature you control.
Mishra's Self-Replicator 5Artifact Creature — Assembly-Worker Whenever you cast a historic spell, you may pay {1}. If you do, create a token that's a copy of Mishra's Self-Replicator. (Artifacts, legendaries, and Sagas are historic.) 2/2
Pedantic Learning UUEnchantment Whenever a land card is put into your graveyard from your library, you may pay {1}. If you do, draw a card.
Yuma, Proud Protector 5RGWLegendary Creature — Human Ranger This spell costs {1} less to cast for each land card in your graveyard. Whenever Yuma, Proud Protector enters the battlefield or attacks, you may sacrifice a land. If you do, draw a card. Whenever a Desert card is put into your graveyard from anywhere, create a 4/2 green Plant Warrior creature token with reach. 6/6
Court of Grace 2WWEnchantment When Court of Grace enters the battlefield, you become the monarch. At the beginning of your upkeep, create a 1/1 white Spirit creature token with flying. If you're the monarch, create a 4/4 white Angel creature token with flying instead.
Curry Favor BSorcery — Adventure You gain X life and each opponent loses X life, where X is the number of Knights you control.
Dauthi Embrace 2BEnchantment {B}{B}: Target creature gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)
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