Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Patron Wizard

UUU · Creature — Human Wizard

Tap an untapped Wizard you control: Counter target spell unless its controller pays {1}. 2/2

Similar cards

Color identity:
NameManaTypeText
Feast on the Fallen 2BEnchantment At the beginning of each upkeep, if an opponent lost life last turn, put a +1/+1 counter on target creature you control.
Firebrand Archer 1RCreature — Human Archer Whenever you cast a noncreature spell, Firebrand Archer deals 1 damage to each opponent. 2/1
March Toward Perfection BSorcery You get a one-time boon with "When you cast a Phyrexian creature spell, that creature enters the battlefield with an additional +1/+1 counter and deathtouch counter on it." Draft a card from March Toward Perfection's spellbook.
Zombie Apocalypse 3BBBSorcery Return all Zombie creature cards from your graveyard to the battlefield tapped, then destroy all Humans.
Merrow Harbinger 3UCreature — Merfolk Wizard Islandwalk (This creature can't be blocked as long as defending player controls an Island.) When Merrow Harbinger enters the battlefield, you may search your library for a Merfolk card, reveal it, then shuffle and put that card on top. 2/3
Wee Dragonauts 1URCreature — Faerie Wizard Flying Whenever you cast an instant or sorcery spell, Wee Dragonauts gets +2/+0 until end of turn. 1/3
Power Struggle 2UUUEnchantment During each player's upkeep, that player exchanges control of random target artifact, creature or land he or she controls, for control of random target permanent of the same type that a random opponent controls.
Shadow Rider 2BBCreature — Knight Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) 3/3
Obscura Polymorphist 1WUCreature — Cephalid Wizard When Obscura Polymorphist enters the battlefield, exile up to one target creature. Its controller seeks a creature card. 2/2
Ray of Command 3UInstant Untap target creature an opponent controls and gain control of it until end of turn. That creature gains haste until end of turn. When you lose control of the creature, tap it.
Page 288