Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Patient Zero

1B · Creature — Zombie

Lifelink Damage isn't removed from creatures your opponents control during cleanup steps. 2/2

Similar cards

Color identity:
NameManaTypeText
Nephalia Academy Land If a spell or ability an opponent controls causes you to discard a card, you may reveal that card and put it on top of your library instead of putting it anywhere else. {T}: Add {C}.
Golden-Tail Disciple 2WEnchantment Creature — Fox Monk Lifelink 2/3
Primal Order 2GGEnchantment At the beginning of each player's upkeep, Primal Order deals damage to that player equal to the number of nonbasic lands they control.
Long Road Home 1WInstant Exile target creature. At the beginning of the next end step, return that card to the battlefield under its owner's control with a +1/+1 counter on it.
Otherworldly Journey 1WInstant — Arcane Exile target creature. At the beginning of the next end step, return that card to the battlefield under its owner's control with a +1/+1 counter on it.
Molten Psyche 1RRSorcery Each player shuffles the cards from their hand into their library, then draws that many cards. Metalcraft — If you control three or more artifacts, Molten Psyche deals damage to each opponent equal to the number of cards that player has drawn this turn.
Gift of Estates 1WSorcery If an opponent controls more lands than you, search your library for up to three Plains cards, reveal them, put them into your hand, then shuffle.
Sickening Dreams 1BSorcery As an additional cost to cast this spell, discard X cards. Sickening Dreams deals X damage to each creature and each player.
Merseine 2UUEnchantment — Aura Enchant creature Merseine enters the battlefield with three net counters on it. Enchanted creature doesn't untap during its controller's untap step if Merseine has a net counter on it. Pay enchanted creature's mana cost: Remove a net counter from Merseine. Only the controller of the enchanted creature may activate this ability.
Simulacrum 1BInstant You gain life equal to the damage dealt to you this turn. Simulacrum deals damage to target creature you control equal to the damage dealt to you this turn.
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