Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Patient Zero

1B · Creature — Zombie

Lifelink Damage isn't removed from creatures your opponents control during cleanup steps. 2/2

Similar cards

Color identity:
NameManaTypeText
Blue Dragon 5UUCreature — Dragon Flying Lightning Breath — When Blue Dragon enters the battlefield, until your next turn, target creature an opponent controls gets -3/-0, up to one other target creature gets -2/-0, and up to one other target creature gets -1/-0. 5/5
Rankle, Pitiless Trickster 1BBLegendary Creature — Faerie Rogue Flying Rankle has lifelink and haste as long as an opponent controls no creatures. When Rankle enters the battlefield, you may pay 1 life. When you do, each player discards a card and sacrifices a creature. Whenever a player discards a card, Rankle perpetually gets +1/+0. 1/3
Wandering Champion 1WCreature — Human Monk Whenever Wandering Champion deals combat damage to a player, if you control a blue or red permanent, you may discard a card. If you do, draw a card. 3/1
Electryte 3RRCreature — Trilobite Beast Whenever Electryte deals combat damage to defending player, it deals damage equal to its power to each blocking creature. 3/3
Guardian Augmenter 2GCreature — Troll Wizard Flash Commander creatures you control get +2/+2. Commanders you control have hexproof. 2/2
Nim Abomination 2BCreature — Zombie At the beginning of your end step, if Nim Abomination is untapped, you lose 3 life. 3/4
Brine Elemental 4UUCreature — Elemental Morph {5}{U}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Brine Elemental is turned face up, each opponent skips their next untap step. 5/4
Flaming Tyrannosaurus 5RRCreature — Dinosaur Menace Paradox — Whenever you cast a spell from anywhere other than your hand, Flaming Tyrannosaurus deals 3 damage to any target. Then put a +1/+1 counter on Flaming Tyrannosaurus. When Flaming Tyrannosaurus dies, it deals damage equal to its power to each opponent. 5/5
Promise of Tomorrow 2WEnchantment Whenever a creature you control dies, exile it. At the beginning of each end step, if you control no creatures, sacrifice Promise of Tomorrow and return all cards exiled with it to the battlefield under your control.
Ghitu Amplifier 1RCreature — Human Wizard Kicker {2}{U} (You may pay an additional {2}{U} as you cast this spell.) When Ghitu Amplifier enters the battlefield, if it was kicked, return target creature an opponent controls to its owner's hand. Whenever you cast an instant or sorcery spell, Ghitu Amplifier gets +2/+0 until end of turn. 1/2
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