M:tG card similarity search
1B · Creature — Zombie
Lifelink Damage isn't removed from creatures your opponents control during cleanup steps. 2/2
| Name | Mana | Type | Text |
|---|---|---|---|
| Charismatic Conqueror | 1W | Creature — Vampire Soldier | Vigilance Whenever an artifact or creature enters the battlefield untapped and under an opponent's control, they may tap that permanent. If they don't, you create a 1/1 white Vampire creature token with lifelink. 2/2 |
| Smash to Dust | 1R | Sorcery | Choose one — • Destroy target artifact. • Destroy target creature with defender. • Smash to Dust deals 1 damage to each creature your opponents control. |
| Exuberant Firestoker | 2R | Creature — Human Druid Shaman | At the beginning of your end step, if you control a creature with power 5 or greater, you may have Exuberant Firestoker deal 2 damage to target player or planeswalker. {T}: Add {C}. 1/1 |
| Breaching Leviathan | 7UU | Creature — Leviathan | When Breaching Leviathan enters the battlefield, if you cast it from your hand, tap all nonblue creatures. Those creatures don't untap during their controllers' next untap steps. 9/9 |
| Jace, Architect of Thought | 2UU | Legendary Planeswalker — Jace | [+1]: Until your next turn, whenever a creature an opponent controls attacks, it gets -1/-0 until end of turn. [−2]: Reveal the top three cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other on the bottom of your library in any order. [−8]: For each player, search that player's library for a nonland card and exile it, then that player shuffles. You may cast those cards without paying their mana costs. Loyalty 4 |
| Divine Gambit | WW | Sorcery | Exile target artifact, creature, or enchantment an opponent controls. That player may put a permanent card from their hand onto the battlefield. |
| Story Seeker | 1W | Creature — Dwarf Cleric | Lifelink 2/2 |
| Hordewing Skaab | 4U | Creature — Zombie Horror | Flying Other Zombies you control have flying. Whenever one or more Zombies you control deal combat damage to one or more of your opponents, you may draw cards equal to the number of opponents dealt damage this way. If you do, discard that many cards. 3/3 |
| Double Deal | 4R | Sorcery | Choose another player. Double Deal deals 3 damage to that player. At the beginning of the first upkeep in your next game with that player, Double Deal deals 3 damage to the player. |
| Repercussion | 1RR | Enchantment | Whenever a creature is dealt damage, Repercussion deals that much damage to that creature's controller. |