M:tG card similarity search
3G · Creature — Snake
Flying When Patagia Viper enters the battlefield, create two 1/1 green and blue Snake creature tokens. When Patagia Viper enters the battlefield, sacrifice it unless {U} was spent to cast it. 2/1
| Name | Mana | Type | Text |
|---|---|---|---|
| Living Terrain | 2GG | Enchantment — Aura | Enchant land Enchanted land is a 5/6 green Treefolk creature that's still a land. |
| Embereth Paladin | 3R | Creature — Human Knight | Haste Adamant — If at least three red mana was spent to cast this spell, Embereth Paladin enters the battlefield with a +1/+1 counter on it. 4/1 |
| Rotting Rats | 1B | Creature — Zombie Rat | When Rotting Rats enters the battlefield, each player discards a card. Unearth {1}{B} ({1}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) 1/1 |
| Miasmic Mummy | 1B | Creature — Zombie Jackal | When Miasmic Mummy enters the battlefield, each player discards a card. 2/2 |
| Regna, the Redeemer | 5W | Legendary Creature — Angel | Partner with Krav, the Unredeemed (When this creature enters the battlefield, target player may put Krav into their hand from their library, then shuffle.) Flying At the beginning of each end step, if your team gained life this turn, create two 1/1 white Warrior creature tokens. 4/4 |
| Goblin Scouts | 3RR | Sorcery | Create three 1/1 red Goblin Scout creature tokens with mountainwalk. (They can't be blocked as long as defending player controls a Mountain.) |
| Ancient Gold Dragon | 5WW | Creature — Elder Dragon | Flying Whenever Ancient Gold Dragon deals combat damage to a player, roll a d20. You create a number of 1/1 blue Faerie Dragon creature tokens with flying equal to the result. 7/10 |
| Altar of the Lost | 3 | Artifact | Altar of the Lost enters the battlefield tapped. {T}: Add two mana in any combination of colors. Spend this mana only to cast spells with flashback from a graveyard. |
| Rhox Bodyguard | 3GW | Creature — Rhino Monk Soldier | Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) When Rhox Bodyguard enters the battlefield, you gain 3 life. 2/3 |
| A-Master of Winds | 2UU | Creature — Sphinx Wizard | Flying When Master of Winds enters the battlefield, draw two cards, then discard a card. Whenever you cast an instant, sorcery, or Wizard spell, you may have Master of Winds's base power and toughness become 5/1 or 1/5 until end of turn. 1/5 |