Card Codex

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17 May 2024: Card library updated.

Pariah's Shield

5 · Artifact — Equipment

All damage that would be dealt to you is dealt to equipped creature instead. Equip {3}

Similar cards

Color identity:
NameManaTypeText
Sword of Once and Future 3Artifact — Equipment Equipped creature gets +2/+2 and has protection from blue and from black. Whenever equipped creature deals combat damage to a player, surveil 2. Then you may cast an instant or sorcery spell with mana value 2 or less from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead. Equip {2}
Skullcrack 1RInstant Players can't gain life this turn. Damage can't be prevented this turn. Skullcrack deals 3 damage to target player or planeswalker.
Ogre Battlecaster 2RCreature — Ogre Shaman First strike Whenever Ogre Battlecaster attacks, you may cast target instant or sorcery card from your graveyard by paying {R}{R} in addition to its other costs. If that spell would be put into a graveyard, exile it instead. When you cast that spell, Ogre Battlecaster gets +X/+0 until end of turn, where X is that spell's mana value. 3/3
Baron Sengir 5BBBLegendary Creature — Vampire Noble Flying Whenever a creature dealt damage by Baron Sengir this turn dies, put a +2/+2 counter on Baron Sengir. {T}: Regenerate another target Vampire. 5/5
Szadek, Lord of Secrets 3UUBBLegendary Creature — Vampire Flying If Szadek, Lord of Secrets would deal combat damage to a player, instead put that many +1/+1 counters on Szadek and that player mills that many cards. 5/5
Smite the Deathless 1RInstant Smite the Deathless deals 3 damage to target creature. That creature loses indestructible until end of turn. If that creature would die this turn, exile it instead.
Nine-Ringed Bo 3Artifact {T}: Nine-Ringed Bo deals 1 damage to target Spirit creature. If that creature would die this turn, exile it instead.
Lashknife Barrier 2WEnchantment When Lashknife Barrier enters the battlefield, draw a card. If a source would deal damage to a creature you control, it deals that much damage minus 1 to that creature instead.
Blood Cultist 1BRCreature — Human Wizard {T}: Blood Cultist deals 1 damage to target creature. Whenever a creature dealt damage by Blood Cultist this turn dies, put a +1/+1 counter on Blood Cultist. 1/1
Impulsive Maneuvers 2RREnchantment Whenever a creature attacks, flip a coin. If you win the flip, the next time that creature would deal combat damage this turn, it deals double that damage instead. If you lose the flip, the next time that creature would deal combat damage this turn, prevent that damage.
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