M:tG card similarity search
5 · Artifact — Equipment
All damage that would be dealt to you is dealt to equipped creature instead. Equip {3}
Name | Mana | Type | Text |
---|---|---|---|
A-Brinebound Gift | Enchantment — Aura | Enchant creature Whenever Brinebound Gift enters the battlefield or enchanted creature becomes the target of an Aura spell, create a 1/1 white Spirit creature token with flying. If Brinebound Gift would be put into a graveyard from anywhere, exile it instead. | |
Circle of Protection: Blue | 1W | Enchantment | {1}: The next time a blue source of your choice would deal damage to you this turn, prevent that damage. |
Flames of the Blood Hand | 2R | Instant | Flames of the Blood Hand deals 4 damage to target player or planeswalker. The damage can't be prevented. If that player or that planeswalker's controller would gain life this turn, that player gains no life instead. |
Silver Bolt | 1 | Artifact | {3}, {T}, Sacrifice Silver Bolt: It deals 3 damage to target creature. If a Werewolf is dealt damage this way, destroy it. |
Circle of Protection: Artifacts | 1W | Enchantment | {2}: The next time an artifact source of your choice would deal damage to you this turn, prevent that damage. |
Containment Priest | 1W | Creature — Human Cleric | Flash If a nontoken creature would enter the battlefield and it wasn't cast, exile it instead. 2/2 |
Brinebound Gift | Enchantment — Aura | Enchant creature Whenever Brinebound Gift enters the battlefield or enchanted creature becomes the target of an Aura spell, create a 1/1 white Spirit creature token with flying. If Brinebound Gift would be put into a graveyard from anywhere, exile it instead. | |
Aggravate | 3RR | Instant | Aggravate deals 1 damage to each creature target player controls. Each creature dealt damage this way attacks this turn if able. |
Circle of Protection: Green | 1W | Enchantment | {1}: The next time a green source of your choice would deal damage to you this turn, prevent that damage. |
Provoke the Trolls | 3R | Instant | Provoke the Trolls deals 3 damage to any target. If a creature is dealt damage this way, it gets +5/+0 until end of turn. |