M:tG card similarity search
3W · Creature — Human Knight
Flying, vigilance Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) 2/3
| Name | Mana | Type | Text |
|---|---|---|---|
| Kargan Warleader | 1RW | Creature — Human Warrior | Other Warriors you control get +1/+1. 3/3 |
| Avacynian Missionaries | 3W | Creature — Human Cleric | At the beginning of your end step, if Avacynian Missionaries is equipped, transform it. 3/3 |
| Cloaked Cadet | 4G | Creature — Human Ranger | Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.) Whenever one or more +1/+1 counters are put on one or more Humans you control, draw a card. This ability triggers only once each turn. 2/4 |
| Thoughtbound Primoc | 2R | Creature — Bird Beast | Flying At the beginning of your upkeep, if a player controls more Wizards than each other player, the player who controls the most Wizards gains control of Thoughtbound Primoc. 2/3 |
| Keldon Warcaller | 1R | Creature — Human Warrior | Whenever Keldon Warcaller attacks, put a lore counter on target Saga you control. 2/2 |
| Kemba, Kha Regent | 1WW | Legendary Creature — Cat Cleric | At the beginning of your upkeep, create a 2/2 white Cat creature token for each Equipment attached to Kemba, Kha Regent. 2/4 |
| Illusory Demon | 1UB | Creature — Demon Illusion | Flying When you cast a spell, sacrifice Illusory Demon. 4/3 |
| Merry, Warden of Isengard | 1GW | Legendary Creature — Halfling Advisor | Partner with Pippin, Warden of Isengard (When this creature enters the battlefield, target player may put Pippin into their hand from their library, then shuffle.) Whenever one or more artifacts enter the battlefield under your control, create a 1/1 white Soldier creature token with lifelink. This ability triggers only once each turn. 1/4 |
| Vulpikeet | 3W | Creature — Fox Bird | Mutate {2}{W} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Flying Whenever this creature mutates, put a +1/+1 counter on it. 2/3 |
| Silver Knight | WW | Creature — Human Knight | First strike, protection from red 2/2 |