Card Codex

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17 May 2024: Card library updated.

Parhelion II

6WW · Legendary Artifact — Vehicle

Flying, first strike, vigilance Whenever Parhelion II attacks, create two 4/4 white Angel creature tokens with flying and vigilance that are attacking. Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.) 5/5

Similar cards

Color identity:
NameManaTypeText
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Stillmoon Cavalier 1W/BW/BCreature — Zombie Knight Protection from white and from black {W/B}: Stillmoon Cavalier gains flying until end of turn. {W/B}: Stillmoon Cavalier gains first strike until end of turn. {W/B}{W/B}: Stillmoon Cavalier gets +1/+0 until end of turn. 2/1
Gravity Well 1GGEnchantment Whenever a creature with flying attacks, it loses flying until end of turn.
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Grim Initiate RCreature — Zombie Warrior First strike When Grim Initiate dies, amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.) 1/1
Icatian Scout WCreature — Human Soldier Scout {1}, {T}: Target creature gains first strike until end of turn. 1/1
Rousing of Souls 2WSorcery Parley — Each player reveals the top card of their library. For each nonland card revealed this way, you create a 1/1 white Spirit creature token with flying. Then each player draws a card.
Feral Shadow 2BCreature — Nightstalker Flying 2/1
Valiant Knight 3WCreature — Human Knight Other Knights you control get +1/+1. {3}{W}{W}: Knights you control gain double strike until end of turn. 3/4
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