M:tG card similarity search
1R · Instant
Choose one — • Parch deals 2 damage to any target. • Parch deals 4 damage to target blue creature.
| Name | Mana | Type | Text |
|---|---|---|---|
| Cosmotronic Wave | 3R | Sorcery | Cosmotronic Wave deals 1 damage to each creature your opponents control. Creatures your opponents control can't block this turn. |
| Hazardous Blast | 3R | Sorcery | Hazardous Blast deals 1 damage to each creature your opponents control. Creatures your opponents control can't block this turn. |
| You Happen On a Glade | 2G | Instant | Choose one — • Journey On — Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle. • Make Camp — Return target permanent card from your graveyard to your hand. |
| Mind Whip | 2BB | Enchantment — Aura | Enchant creature At the beginning of the upkeep of enchanted creature's controller, that player may pay {3}. If they don't, Mind Whip deals 2 damage to that player and you tap that creature. |
| Borrowing the East Wind | XGG | Sorcery | Borrowing the East Wind deals X damage to each creature with horsemanship and each player. |
| Ornery Goblin | 1R | Creature — Goblin Warrior | Whenever Ornery Goblin blocks or becomes blocked by a creature, Ornery Goblin deals 1 damage to that creature. 2/1 |
| Thermo-Alchemist | 1R | Creature — Human Shaman | Defender {T}: Thermo-Alchemist deals 1 damage to each opponent. Whenever you cast an instant or sorcery spell, untap Thermo-Alchemist. 0/3 |
| Kairi, the Swirling Sky | 4UU | Legendary Creature — Dragon Spirit | Flying, ward {3} When Kairi, the Swirling Sky dies, choose one — • Return any number of target nonland permanents with total mana value 6 or less to their owners' hands. • Mill six cards, then return up to two instant and/or sorcery cards from your graveyard to your hand. 6/6 |
| Barbed Wire | 3 | Artifact | At the beginning of each player's upkeep, Barbed Wire deals 1 damage to that player. {2}: Prevent the next 1 damage that would be dealt by Barbed Wire this turn. |
| Harnessed Lightning | 1R | Instant | Choose target creature. You get {E}{E}{E} (three energy counters), then you may pay any amount of {E}. Harnessed Lightning deals that much damage to that creature. |